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  • Anode & Cathode Games



    The Office

    Originally written by Eternal Becky

    ~ Turn on the lights by clicking the switch.
    ~ Go to the left. Click on the red carpet and get a golden key.
    ~ Click on the bottom left side of the pink carpet and get a blue key.
    ~ Pick up the note fallen near the red chair.
    ~ There is a brown wooden box near the yellow chair. Click on it and get the red cable.
    ~ Open the red cabinet which is on the wall and get a purple cable.
    ~ Click on the drawer of the desk and use the golden key on the right drawer. Get another paper.
    ~ Use the blue key on the left drawer and get a CD.
    ~ Click under the round table which is by the yellow chair. You will see a CD ROM under it. Take it.
    ~ Click on the computer and use the red and purple cable on the computer to turn it on.
    ~ Now use the CD ROM on the computer and turn it on. Click on #30.
    ~ The system will unlock something revealing the elevator but it doesnt work. Just take the purple block.
    ~ Move all the way to the right.
    ~ Click on the right armrest of the right most couch and get a crank.
    ~ Click on the projector and use the CD in it.
    ~ Turn it on. Use the crank on the square that appears below the right side of the screen so that the projector will raise to reveal a purple block which is behind the canvas. Get the block. Come out of the screen.
    ~ Click on the painting that is on the wall in the room of the projector and get another purple block.
    ~ Click on the book shelf. Right most. Get the pink book which is on the top shelf. It opens. When you click on some of the books it will give you a few numbers.
    ~ After clicking all the books, until the pink book will have a few numbers on the top row. Click the buttons in this sequence.
    336
    800
    1643
    1804
    ~ The light on the book will turn green, click it.
    ~ The book shelf will open. Get the last purple block.
    ~ Use the four blocks in the empty space on the floor which is near the book shelf.
    ~ Once you have placed all the blocks it will spell A&C.
    ~ The trap door will open and go down the ladder.
    ~ Click until you are on the street and watch the end.
    ~ You are out!!!
    Last edited by Eternal Becky; 07-03-2007, 01:20:21.
    Cℓĭck Here to pℓαγ "Tђє First Door"
    tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




    "We don't stop playing games because we grow old,
    we grow old because we stop playing games"
    sigpic

  • #2
    The House

    Originally written by Eternal Becky

    ~ The game starts at the swimming pool.
    ~ Get the net which is on the right side of the left relaxing chair.
    ~ Get the letter which is under the chair.
    ~ Use the net under the duck's beak and get an oyster. Click on the oyster and get an emerald key.
    ~ Go to the kitchen. Its the door on the right.
    ~ Once you are in the kitchen note down all the numbers that are on the glasses. Write down the numbers. For the last number, there are 12 zodiac signs so the number is 12.
    ~ There is a note stuck on the wall near the fridge. Get that. It has a recepie written on it.
    ~ Go to the living room by clicking on the bottom of the screen.
    ~ Click on the cushion that is on the couch. You will see a stitch, click on it a few times to get a blue key.
    ~ Click on the drawer under the television and get a DVD. Play the DVD on the DVD player.
    ~ Go back to the kitchen and go through the door by the fridge.
    ~ Once you are in the hallway. Get the blue paper which is under the door in the middle.
    ~ Click on the two umbrellas. Once they are out, click on the basket and get a red paper.
    ~ Turn to the other side of the hallway. You will face the bookshelf.
    ~ Click on the third book from the right on the bottom shelf and get the TAXI note which has got the taxi number written on it.
    ~ Use the emerald key to unlock the room on the right.
    ~ Open the left door of the cupboard and click on the sock. Get the chip and exit.
    ~ Go back to the hallway and face the umbrella screen.
    ~ Click on the phone twice and when you have a closer look at the phone, punch in the number you have in the note 175543477. After the conversation you will be back in the hallway.
    ~ Use the blue key to unlock the bathroom.
    ~ Click on the hole of the shower cubicle twice and get the red pouch. You will get another chip.
    ~ Return to the hallway.
    ~ Click on the key pad lock which is by the telephone.
    ~ Add up all the numbers you found on the glasses 21 + 57 + 68 + 12 = 158. You need to add a zero before the code. So the code for the keypad lock is 0158.
    ~ The room is unlocked. Go inside the room. Click on the frame on the left wall which has a key picture on it and get the glasses.
    ~ Click on the handle of the third drawer from top until it breaks and you will get another chip.
    ~ Now click on the glasses. Insert the chip on the side of the glasses and click on the chip to watch an animation. Do the same with the other two chips until you watch all three animation. Look at the animations carefully.
    ~ Return to the hallway and click on the vase few times, the vase will break. Get the bracelet.
    ~ Return to the kitchen and click on the serving bowl which on the right table a few times to get an earring.
    ~ Go to the living room.
    ~ Click on the red book from left. The same place where you saw the lady hiding something in the animation. Get the ring.
    ~ Return to the hallway and go to the screen of the bookshelf. Click on the big red box.
    ~ Place the ring, earring and bracelet. Click on the button and now you will see them turn into a key.
    ~ Go back to the keypad locked room. Use the key on the handle of the window.
    ~ You are out.
    ~ There is a bonus.
    You will need that to go to your destination.
    The code for the destination is 6 5 4 2 8 7 3 1
    Enjoy the end..
    Cℓĭck Here to pℓαγ "Tђє First Door"
    tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




    "We don't stop playing games because we grow old,
    we grow old because we stop playing games"
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    Comment


    • #3
      The Museum

      Originally written by Eternal Becky

      ~ The game starts in front of the museum.
      ~ Click on the letterbox. Remove the letters and get a telescope.
      ~ Go to the museum. There is a man in the garden. Speak to him and get the glasses. Pick up the coin fallen on the pathway.
      ~ Click on the paper which reads "Neopleon has got the key"
      ~ Go inside the museum.
      ~ There are 6 rooms in the hallways.
      ~ First got to the top left. Look at the scene. You wont find anything here. So come back to the mainhall.
      ~ Go to the top middle room. Get the microchip which is on the couch.
      ~ Come back to the mainhall.
      ~ Now go to the top right room.
      ~ Look at the scene. You won't find anything here either.
      ~ Come back to the main hall.
      ~ Go to the bottom left room.
      ~ Get the walking stick which is leaning by the pillar.
      ~ Come back to the main hall and go to the bottom middle room.
      ~ Get the camera which is on the couch.
      ~ Come back to the main hall and go to the bottom right room.
      ~ Get the lamp fallen on the floor.
      ~ Read the note too.
      ~ Click on the scene and click on the saddle a few times and get a key.
      ~ You will notice that there is something missing in each scene.
      ~ Come back to the mainhall. You will see four green shields hanging on each corner of the room. Get the top right shield.
      ~ Go to the gallery.
      ~ Get the flower which is on the red painting.
      ~ Click on the camera, then click on one of the paintng. The camera will take the pictures of the 6 paintings.
      ~ Click on the camera and then click "contrast +".
      ~ There are 8 rings, 26 people and 1789 roses. The number of roses are mentioned below the roses painting.
      ~ Go outside.
      ~ Use the lamp to see in the darkness.
      ~ Click on the tree. Once you have a closer look at the tree. Click on it and get the 3 nuts.
      ~ Feed the nuts one by one to the squirrel. He will choke on the last nut and throw another microchip. Get that.
      ~ Get the wreath which is on the statues head.
      ~ Talk to the squirrel. He will ask you a question, the answer is Paris.
      ~ Go back to where the sword was as he said that your heart is pure gold. Now you can get the sword. So go and get it.
      ~ Go back to the labyrinth and click on the fountain. Once you are there select the coin and throw it in the fountain. You will get key 2. Get the crown which is on the cupid's head.
      ~ Exit the fountain and got to the top right corner of the maze and click on the gap in the hedge.
      ~ Click on the pendulum to get it.
      ~ Select the pendulum and click in the center to get key 1.
      ~ Go back to the main hall.
      ~ As I said before that there is something missing in each scene. Now you have to use the objects from your inventory to match with the picture.
      *Top left -- Sword
      *Top Middle -- Crown
      *Top right -- Walking Stick
      *Bottom left -- Wreath
      *Bottom Middle -- Shield
      *Bottom Right -- Telescope
      ~ On the bottom right scene use the key you got from Nepoleaon to open the little locked door which is by the man with the walking stick. Get another microchip.
      ~ Exit and back to the main hall.
      ~ Click on the 6 red switches to connect the wires to the green switch. Once they are connected, click on the green switch.
      ~ Go to the gallery.
      ~ Click on the light switch to reveal a door in the floor which goes down the basement.
      ~ Once you are in the basement. Read the note on the wall.
      ~ Click on the glasses and insert the microchip on the side just like you did in the game "THE HOUSE" and watch the three animations.
      ~ If you want you can ignore door 1.
      ~ Use key 2 on door number 2. The door will be unlocked.
      ~ Once you are inside the room, click on the top drawer and get the red box.
      ~ Open the box and click on shotgun shell and get a pearl.
      ~ Go to room 3 and enter the code, 26-8-1789 (French revolution). Go inside and talk to the women. Give her the flower and talk again.
      ~ Once she stops give her the pearl and she will put the pearl in her pendant. It will reveal a door.
      ~ Click on the women and once you hear the siren go through the door.
      ~ When you are in the labyrthin go through the gap where you got the pendulum. Click on the river.
      You have escaped the Museum....
      TO BE CONTINUED.
      Cℓĭck Here to pℓαγ "Tђє First Door"
      tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




      "We don't stop playing games because we grow old,
      we grow old because we stop playing games"
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      • #4
        The Casino

        Originally written by Eternal Becky


        Watch the intro if you are playing it for the first time.
        Welcome to the Casino.
        ~ Pick up the coin that is on the floor. It is near the machines to the left side of the screen.
        ~ Go to the cloakroom. It is on the right side.
        ~ All that you will see here are two eyes. Click on them. It's a monkey. Click on his eyes twice and he will throw a banana. Get the banana.
        ~ Go back to the casino. Now go to the bank. It is on the left.
        ~ You will face another monkey. He will ask you to count how many machines are there on the casion floor.
        ~ There are 12 altogether.
        ~ Click on his right hand and enter 12 in the box. Click ok. Now you have access to the first floor.
        ~ Come back to the floor. Now click on the staircase that is next to the bank. You will notice a poker table. Click on it.
        ~ Talk to the dealer and he will ask you a question.
        ~ Notice on whose hand the fly lands. Click on that player.
        ~ The dealer will give you 500 ticket and 100 token.
        ~ Come back on the casino floor and go to the bar (middle staircase)
        ~ Select the 500 ticket and then click on the bartenders hand. Select "Champagne". He will get your drink. Click on the drink and get the coin. The coin is of "A & C".
        ~ The bartender will return you the change.
        ~ Give him the change as a tip. In return he will tell you to bet on 10".
        ~ Go back to the casino floor.
        ~ Go back to the floor of the poker table. But this time click on the roulette table.
        ~ Click on the guy who has a monocle on his eye.
        ~ Take the riddle.
        ~ Select the 100 token and click on the guy to the very right side of the screen.
        ~ Now click on the wheel to get a closer look at it.
        ~ Select number 10.
        ~ You win again!!
        ~ Take the card he gives you.
        ~ Go back to the bank and click on the monkey's face.
        ~ Give him the apple card and take the map.
        ~ Come back on the casion floor.
        ~ Now click on the slot machine to the left side of the screen.
        ~ Put the A & C coin inside and click "PUSH"
        ~ Good job!! You won. Take the item that come out of the machine. Too bad, it's just a button. But you will need it.
        ~ Now click on the map. It's a map of the casino area.
        ~ The one at the bottom is the casino. You need to examine the ones that are above.
        ~ Click on the left one. It's a house.
        ~ You will face the house. Click on the left hole under the porch. Click on it until you get what was inside. It's a square with a hole.
        ~ Click on the hole again and you will find that there is something else. Keep clicking until you get another banana.
        ~ Click on the door of the house to go inside.
        ~ Close the open cabinet and then open the closed ones. Get another banana.
        ~ Click on the cabinet that is closed and get a key.
        ~ Click on the door that in on the right to go into the bathroom.
        ~ Once inside, click on the faucet of the shower twice to take it.
        ~ Click on the glass that is on the sink.
        ~ Go back to the room and go to the kitchen.
        ~ The top button on the microwave is missing.
        ~ Select the button and use it on the top hole of the microwave.
        ~ Put the faucet into the microwave. Close the door and push the red button.
        ~ Well you just happen to burst the microwave. Anyways..take the hone carved.
        ~ Come back to the room with the cabinets and go to the upper bedroom.
        ~ Click on the left painting. Take the banana.
        ~ Click on the safe. Note down "Spieler-2005".
        ~ Come out and go to the bedroom under the stairs.
        ~ Take the connector which is in the left bedside cabinet.
        ~ Read the note that is under the bed.
        ~ Come out of the house and click on the map.
        ~ Click on the middle location.
        ~ It's a jacuzzi and hammam house.
        ~ Go to the hammam. Take the hone carved which is on the left.
        ~ Read the note.
        ~ Go outside and now go to the Jacuzzi.
        ~ There is a little square panel near the door. Click on it and get the banana.
        ~ Click on the square near the jacuzzi. Something seems to be missing. Put the square in your inventory over the hole.
        ~ Click on the block again.
        ~ Click on the mirror and now you can read "The 8th book in the third"
        ~ Go back outside and click on the stairway.
        ~ You will notice some dots on the stairs. Click on them in order or the staircase will fall apart.
        ~ Look at the picture below. This is the order.



        ~ Select the key and then click on the red door.
        ~ Click on the door again and go inside.
        ~ Connect the connector to the socket that is on the lower left of the screen.
        ~ Only one computer will turn on. Click on it and play the game.
        ~ The game is very simple. You need to keep clicking on "The Office" items until they disappear.
        ~ Get a high score above 3000. In the high scores you will notice "Spieler-2005"
        ~ Note down "Gregory-3000"
        ~ Click on "QUITTER L'ECRAN" and you are back in the room.
        ~ Click on the right computer.
        ~ Answer the riddle. The question is "Number of the monkey's owner"
        ~ The answer is 2681789. You will find this in the riddle note in your inventory.
        ~ You will get the wallpaper of "The Office" "The House" "The Museum" "The Casino"
        ~ Click on the size of the wallpaper and save them if you wish.
        ~ Click on the blue door. It will take you to the attic.
        ~ Click on the blue coffin that is on the left. Open it and get the banana.
        ~ There is a bookshelf to your right.
        ~ Click on the 8th book from the left of the topmost shelf. It's the pink book.
        ~ You will find a note which says "13 notches and the key is yours".
        ~ Click on the map again and go back to the house. Go to the upper bedroom.
        ~ Click on the safe and enter the password "Gregory-3000"
        ~ You will get a note which says "On a square, the 4 is up and to the left"
        ~ Click on the map and go back to the casino.
        ~ Go to the bar and give the glass to the bartender.
        ~ He will give you another hone carved.
        ~ Click on the map and go to the last location.
        ~ Click on the lever 13 times. Wait for the lever to reset after each click.
        ~ Grab the key which is on the wheel.
        ~ Use the key on the mill door and go inside.
        ~ Click on the blue panel that is on the wall.
        ~ You need to put in numbers so that the rows, columns and diagonal add to 15.
        ~ Look at the picture below.



        ~ Click ok and a ladder will come down. Climb the ladder.
        ~ Put the three hone carved on the wall art.
        ~ Click on the nose.
        ~ Climb the ladder.
        ~ Now select the banana and one of the monkets eyes. The eye will turn yellow. Then select another banana and try it on another monkey. Once you have used all the 6 bananas on the eyes of each monkeys click on the red switch.
        ~ Click on the door.
        ~ Click on Spieler. Listen to the story or rather click on him to know the story.
        ~ Click on the note.
        ~ Watch the end.
        Cℓĭck Here to pℓαγ "Tђє First Door"
        tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




        "We don't stop playing games because we grow old,
        we grow old because we stop playing games"
        sigpic

        Comment


        • #5
          [ATTACH]7704[/ATTACH]

          L'expresso Empoisonné aka Poisoned Expresso

          Originally written by Eternal Becky


          Another interesting game by Anode & Cathode.
          ~ Go to the manor. Get the cube that is under the tree.
          ~ Enter the manor. You will be in the main hall. The top left door leads to the corridor.
          ~ Open the door. Then open the middle right door.
          ~ Get the cube. There is a memory game on the table. Play it.
          ~ The last puzzle piece holds a key. To get that key complete the game. Once done, get the key.
          ~ Come back to the main hall. Go to the roof. Get the cube.
          ~ Go back outside. Go to the forest that is behind the manor. Get the cube. ~ Get the red wooden circle that is on the tree.
          ~ There are three huts here. Enter the top right hut. Talk to the ghost.
          ~ Pick any name from the list. Then the ghost will give you a hammer. Take it. You have to play another game. "Whack the mole"
          ~ Once done the ghost will give you a cube. Take it and leave the hut.
          ~ Go into the swamp.
          ~ Open the rear door and get a pistol. Take the cube that is under the car.
          ~ Open the trunk and get the cowbar.
          ~ Go back to the forest, to the manor and then to the road.
          ~ You are now in the main screen from where you started the game. Go to the graveyard that is on the right.
          ~ Talk to the ghost.
          ~ Get the cube and the spade that is resting on one of the tombs.
          ~ Back to the main screen. Now enter the media library. Talk to the boy.
          ~ Enter. Get the cube that is near the purple board.
          ~ Enter the cinema. Get the cube.
          ~ Click on the dog. Hmmm a talking dog. Interesting. The dog will assist you.
          ~ Go to the right room thats is near the stage and go downstairs.
          ~ Oops...a trap. You need to rebuilt the machine.
          ~ To rebuilt the machine is very simple. Just put the items in the right place.
          Press the red button once done. The machine will start and a note will fall.
          ~ The note says db213.
          ~ Click on the chest and enter the code. The chest will open and you will get a ladder. Go back upstairs.
          ~ Get out of the cinema and come back to the hall. Go to the library that is to the right.
          ~ Get the cube that is on the lower shelf of the book rack.
          ~ Go further. You will be in the museum.
          ~ Above the note that is on the wall near the statue is a block, click it and it will open.
          [ATTACH]7707[/ATTACH]
          ~ Get the key.
          ~ Now click on the note that is fallen on the floor near the statue. Click the bottom list. It will be circled.
          ~ Open your note book and click on the third proof.
          ~ Go back to the cinema. To the left is the elevator. Use the new key on the elevator.
          ~ The elevaor will open. Go downstairs.
          ~ Click on the boys. They seem to be lost. Give them the compass that is in your inventory and the boys will give you a remote control. Use the remote control on the tunnel door.
          ~ Go inside the tunnel. Take the screwdriver.
          ~ Your way is blocked by stones. Use the spade to clear your way.
          ~ Take the cube and enter. You will be in a room. Get the helmet and goggles from the statue.
          ~ Click on Damien's boots. Read what appears on the screen.
          ~ Open your notebook and click on the first proof.
          ~ Go outside from the door. Go to the forest. Enter the left hut. Get cube.
          ~ Place the red wooden circle on the tip of the cannon.
          ~ Click on picture on the wall. Read what is says. Use the screwdriver on the screw.
          ~ Another picture will be revealed which is of the boy who was outside the media library.
          ~ Click on the second proof in the notebook.
          ~ Click on the cannon. Play the game by aiming the moving circles.
          ~ The safe will open. Go out and go to the bottom right hut. Take the wood and metal art work that is in the safe.
          ~ Go to the manor. Enter the armor room. Get the cube. Get the clothers that are on the suit of armor.
          ~ Go to the roof. Click on the second purple squarefrom left. It will open. Get the lights.
          ~ Come back to the mainhall and enter the cave.
          ~ Put the pistol in the statues hand. Click on the pistol. A bullet will be fired and it will hit the safe and open it. Get the rocket and the cube.
          ~ Use the ladder to get the cube that is not reachable.
          ~ Come back to the main hall. Use the key on the labyrinth door. The door is now open.
          ~ You can't go inside without a flash light.
          ~ Open your inventory and click the flashlight. Click on the door while the flashlight is still selected.
          ~ The lamp doesn't work anymore. Click on the battery slot and take the battery. Give the battery to the dog. He will follow you to the labyrinth.
          Go to the labyrinth.
          ~ It's dark inside and you will find yourself in a maze. Click anywhere to move the circle with you.
          ~ You move with your arrow keys and the square dot it you.
          ~ Go to the location given below.

          ~ Talk to the ghost and come out.
          ~ Go to the location given below.

          ~ You will be inside a kitchen. Get the sandwich from the fridge. There is nothing else here. Go back to the labyrinth.
          ~ Go to the location given below.

          ~ Open the cupboard. Get the teleportation saber.
          ~ Go to the location given below.

          ~ Get the dryer.
          ~ Go the location given below.

          ~ Turn off the switch.
          ~ Go to the location given below.

          ~ You will see an iceberg. Use the dryer on it. Go further. You will be back in the labyrinth. Go further. There is a big snake here. Use the teleportation saber on the snake and get the blue flask and the key.
          ~ Go to the location given below.

          ~ Give the sandwich to the blue monster. He will go away. Use the key on the door.
          ~ Get the sculpture and click on the key hole. You will be back in the mainhall.
          ~ Your work at the labyrinth is over.
          ~ Go to the graveyard and click on the headstone. Get the watch.
          ~ Go to the museum.
          ~ Put the clothes on the statue. Put the watch on the left hand of the statue.
          ~ Put the lights on the statues chest.
          ~ Put the wood and metal art on the left lower wall.
          ~ Put the sculpture on the pedestal.
          ~ Put the helmet on the statue.
          ~ Click on the cubes, Statue and sculpture. Three things will fall as you click. ~ They are flasks.
          ~ Go to the swamp. Click on the lake to go under.
          ~ Talk to the fish. Give the booster to the fish.
          ~ Play the game. Avoid the obstacles. At the end of the game you will get the red flask.
          ~ Go back to the media library.
          ~ Use the crowbar on the security door that is on the left.
          ~ Get the paintings that are under the desk.
          Go back to the museum and place the paintings on the other wall. Click on it and a flask will fall. Get it.
          ~ The wood and metal art is incomplete so put the red circle on the art. And then click it. Another flask will fall. Take it.
          ~ Go to the graveyard. Click on the ghost.
          ~ Take the cleaning potion. Go back to the museum.
          ~ Click on the open slot that is near the statue to close it once again.
          ~ Use the spray on it until a painting appears.
          ~ Go back to the ghost in the graveyard.
          ~ Since you already have three proofs, click on him again and he will give you a tape.
          ~ Go to the security room and use the video tape on the player.
          ~ When you are done watching the video, click on the notebook and click on the 4th proof.
          ~ Click on "Write you conclusion". It now proves that Damien is not guilty.
          ~ Go back to the ghost and click on him. Take the blue antidote that will cure the teacher.
          ~ Watch the End
          ~ You free Damien and prove that his son David who was the boy outside the museum did it all.
          Last edited by Eternal Becky; 11-25-2006, 23:23:43.
          Cℓĭck Here to pℓαγ "Tђє First Door"
          tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




          "We don't stop playing games because we grow old,
          we grow old because we stop playing games"
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          Comment


          • #6

            Anode & Cathode : 8 days
            Chapter 1- Two Red Spots

            Originally written by Eternal Becky


            ~ There is a antidote on top of the door. Get it.
            ~ There is a red paper in the glass that is by the bedside caibnet. Get it.
            ~ Come out of the room and exit the hotel. You will hear a phone ringing.
            ~ Keep going left and you will see the telephone booth. Click on the phone and read the story that appears when you click the buttons..
            ~ Get the 500 bill from the booth.
            ~ Come out of the screen and you will see three statues. Get the necklace from the middle statue.
            ~ To the left of the statue is Devil's Bar. Go inside and talk to everyone.
            ~ Give the bar man Rexatif the 500 bill and he will give drinks to everyone and give you a coin. Talk to them again to know more about them.
            ~ Give the necklace to Intlour (the one who is smoking).
            ~ Come back outside and use the coin on the telephone. The number is in the inventory on the red paper. Remember that you need to punch in the number backwards
            ~ 862-754-553
            ~ Get the key.
            ~ Give the key to the guy who is with the knife.
            ~ He will open the door for you. Go through the door which is behind him. You will meet Salanctus here.
            ~ After you read what Salanctus says, get the stone. Give the stone to Intlour.
            ~ Now go back to the statue.
            ~ Use the jewel on the statues just below the hand of the right most statue.
            ~ Now you need to click on the red buttons.
            ~ The picture which is below will help you set the arms, head and eyes in proper way. In order to do that click on the red buttons. Here is the order ~ 1 1 1 0 2 3
            [ATTACH]1773[/ATTACH]
            ~ Once you are done, click on the jewel and it will turn pink.
            ~ Take the pink jewel.
            ~ Go back to your room.
            ~ Place the jewel on the hole that is on the wall beside the drawings. The mirror will appear.
            ~ Click on the mirror.
            ~ End of chapter 1
            Cℓĭck Here to pℓαγ "Tђє First Door"
            tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




            "We don't stop playing games because we grow old,
            we grow old because we stop playing games"
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            Comment


            • #7
              Chapter 2- The Countdown

              Originally written by Eternal Becky


              ~ Click on items and click on the red note twice. A parchment will appear. Just click it and read it.
              ~ Click on antidote in your items to drink it. If you don't drink it then you will die.
              ~ Go outside and you will meet someone on the way.
              ~ He will say "Telamist wants to see you". Follow him.
              ~ You will be taken to a house.
              ~ Go inside and talk to Telamist.
              ~ Take the box that is on the round table.
              ~ Come out of the house by clicking the down arrow. Then go right until you see the main door.
              ~ Then down arrow again and to the road.
              ~ You will see the bus stop sign to the right. Click on it and then click the bottom location of Devil's bar.
              ~ The bus will take you back to the hotel location. But this time you are at the back side of the Devil's Bar.
              ~ You will see a man working. You need to take the tools that are in his tool box.
              ~ Take the tools (hammer, spanner, screwdriver) only when he is smoking.
              ~ Click on the arrow that appears on the top left. Now click on the down arrow. You should have a different view of the man.
              Take a look at the picture below.



              ~ See the coin near the man, to the left side of the screen. Take it.
              ~ Now go inside the bar and go through the right door to meet Salanctus. Talk to him and give him the scroll.
              ~ He will tell you to call Nardragor.
              ~ Now you need the phone number.
              ~ Go back to the place where the man is working.
              ~ There is a bus stop next to him. Go to the bus stop and back to the mansion.
              ~ There is an alarm next to the door. Use the screwdriver on it to disable the alarm.
              ~ Use the spanner on the buttons below each picture. A number will appear on each picture.
              ~ Use the hammer on the nail that is under Salanctus and Telamist's picture.
              ~ Beside the picture of Intlour there is a glass safe.
              ~ Use the hammer to break the glass and note down the number.
              ~ Note down all the numbers. It's 724613694.
              ~ Take the ring.
              ~ Go back to the location of Devil's bar. Go to the phone booth.
              ~ Insert coin and punch in the number you have.
              ~ Listen to the phone call.
              End of Chapter 2.
              Cℓĭck Here to pℓαγ "Tђє First Door"
              tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




              "We don't stop playing games because we grow old,
              we grow old because we stop playing games"
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              • #8
                Chapter 3 - Rendez-vous With Death

                Originally written by Eternal Becky


                ~ You are back in your room.
                ~ Click under the bed and look at the picture.
                ~ Go to the location of the bus stop. Keep going further until you see the shop "Deep Toyz".
                ~ Enter the door and click on the knight looking item to your left. It will break.
                ~ Go through the door by the bucket.
                ~ Click on the top right stick to get it.
                ~ Come back outside. Click on items and you will have a hammer in your inventory.
                ~ Use the hammer on the wall beside the room. Look at the picture below.



                ~ Now go inside. Go to the bottom left room first.
                ~ You should be in a room with skulls. You will see three Urns by the skulls. Get them.
                ~ Now fill the three urns with ashes.
                ~ The ash is near the skull on the floor.
                ~ Click on the bottom middle arrow to come out.
                ~ Now go to the top middle room.
                ~ Here you will see four coffins in front of you. Click on the top right and get a part of the key.
                ~ There is a room to the right and one in the middle.
                ~ Go to the right one first.
                ~ Use the urn with ash on the right coffin and get a blue key.
                ~ Use the urn with ash on the left coffin.
                ~ You need a key to open this coffin.
                ~ Come back to the room with the four coffins.
                ~ Now go to the middle room. Go inside until you see two coffins.
                ~ Use the urn with ash on Rexatif's coffin.
                ~ Get the second part of the key.
                ~ Now go back to the bar.
                ~ Talk to Thebeleb, Clerninf, Rezatif and Intlour.
                ~ Come out of the bar and go inside again.
                ~ The bar will be empty.
                ~ Use the blue key on the left door.
                ~ Click on the bottom drawer of the dresser and get the last part of the key.
                ~ Go back to the coffin room and use the key on the coffin that is in the right room.
                ~ Get the lever and go to the ashes room.
                ~ Use the lever and pull the lever. You will get a message to go near the bed.
                ~ Head for your room in the hotel.
                End of chapter 3.
                Cℓĭck Here to pℓαγ "Tђє First Door"
                tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




                "We don't stop playing games because we grow old,
                we grow old because we stop playing games"
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                • #9
                  Chapter 4 - Two Lives Or Death

                  Originally written by Eternal Becky



                  ~ Go to your hotel room immediately. There is a green potion on the floor. Drink it.
                  ~ Click on the mirror and talk to Natasha. Pay attention. She will tell you to go to Elyxirus.
                  ~ Go to the coffin area. Go into the middle passage and search for the hole which says "Elyxirus"
                  ~ Click it. Here you will find Elyxirus. Talk to him.
                  ~ He will give you Natasha's Broche.
                  ~ The swamp. A new location. Go to the bus stop and go to the swamp.
                  ~ Go right. You will see a house. Go inside.
                  ~ Click on the cat and the cat will transform to Horodor.
                  ~ Click on him to read what he wants to say.
                  ~ You need to solve a puzzle.
                  ~ Click on the book shelf. Come out.
                  ~ Click on the paper that is hanging beside the bookshelf.
                  ~ You will see that the names of the books are on the paper.
                  ~ These are the names of the books.
                  Le couloir de la peur
                  Les braves
                  Desesperes
                  Des victoires
                  Les hommes
                  Abandonner
                  ~ Click on the books in the order given above.
                  ~ The book shelf will disappear.
                  ~ Now note down the numbers that are in the room.
                  4 is on the ceiling.
                  1 & 1 under the skull on the door.
                  2 from the bookcase.
                  7 which is on the far left.
                  3 is under the upside down duck.
                  So the number is 411273.
                  ~ Click on the box which is on the left side of the screen.
                  ~ A passcode box will appear.
                  ~ Punch in the number and the box will open.
                  ~ Take the key.
                  ~ There are three boxes to the right.
                  ~ Use the key on the bottom left. You will get another key.
                  ~ Use this key on the bottom right. You will get another key.
                  ~ Use this key on the top box.
                  ~ You will get a tooth.
                  ~ Your work is done here so get out.
                  ~ Back to the bus sign and take the left route.
                  ~ You will find Horodor sitting here. Give him the tooth and he will give you a golden necklace.
                  ~ Back to the bar.
                  ~ Give the bracelet to Salanctus.
                  ~ Now time for some riddle.
                  ~ Click on Salanctus. This is Salanctus riddle.
                  First is the number of hours included in 8 days.

                  ~ Now you need to find the others.
                  ~ Go to the coffin area again.
                  ~ Click on Intlour's coffin. You will find Intlour inside the coffin.
                  ~ This is Intlour's riddle
                  Second, the number of coffins in the crypt labyrinth.

                  ~ Go to Elyxirus. Click on him.
                  ~ This is Elyxirus's riddle.
                  Third the number of pictures in the gallery.

                  ~ Come outside. Keep going further until you find Rezatif.
                  ~ Click on Rezatif. This is Rezatif's riddle.
                  Fourth, the code to Horodor's coffin.

                  ~ Give Natasha's necklace to Rezatif.
                  ~ Go back to the swamp. Click on Horobor.
                  ~ This is Horodor's riddle.
                  Fifth, the sum of numbers on all the papers in your possession .

                  ~ Go to the middle route. You will find Clerninf here.
                  ~ Click on Clerninf. This is Clerninf's riddle
                  Seventh, the number of books in Horodor's library.

                  ~ Back to the bar. Face the bar and go left until you see two arrows.
                  ~ Here you will meet Thebeleb.
                  ~ Click on Thebeleb. This is Thebeleb's riddle.
                  Sixth, the amount marked on the bill you found.

                  ~ Now that you have all the riddles it is time to find the answers.

                  First is the number of hours included in 8 days - 8 days x 24 hours = 192
                  Second, the number of coffins in the crypt labyrinth = 60
                  Third the number of pictures in the gallery = 8
                  Fourth, the code to Horodor's coffin = Code from swamp - 411273
                  Fifth, the sum of numbers on all the papers in your posession = The total of the telephone number 355 457 268 = 45
                  Sixth, the amount marked on the bill you found = 500
                  Seventh, the number of books in Horodor's library = 20


                  ~ Now that you have solved the answers, go to the mansion and meet Telamist.
                  ~ He will tell you what to do with the answers of the riddles.
                  ~ Add them up and this is what you get.
                  192 + 60 + 8 + 411273 + 45 + 500 + 20 = 412098

                  ~ Go back to the bar and click on the box that is next to Salanctus.
                  ~ Type the passcode 412098 in the answer box.
                  ~ The box will open and you will get a golden tooth.
                  ~ Give him the tooth and he will tell you to go to Thebeleb.
                  ~ Go to Thebelleb and click on him.
                  ~ Watch the END.
                  Cℓĭck Here to pℓαγ "Tђє First Door"
                  tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




                  "We don't stop playing games because we grow old,
                  we grow old because we stop playing games"
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