Exmortis
Originally taken from http://www.freewebs.com/nulleffect/exmortis.htm
The Woods
You have just regained consciousness in the cold isolated woods. You have no memory of who or where you are. All you know is that you have a splitting headache, and the only way you will make it through the night without dying of exposure is by finding shelter. You are in luck though as you see an old house in a clearing. It looks aged and unoccupied, so you decide to shelter there until day break.
[ Click on the front door of the house and you will approach the front door. ]
Front Door
[ Click on the right door to enter the house. ]
Main Entrance
You're sheltered from the gale force winds inside the house, and going on looks the place doesn't look any better from the inside than it did from the outside. You think you can hear a soft dull whispering in the background, but you just put it off to the wind playing tricks. The door behind you has buckled and jammed, so you can no longer use that exit.
[ Click on the staircase to go to the second level. ]
2nd Level Hallway
You see a window with moonlight streaming through the sweeping clouds.
[ Click on the right of the window to turn to the right end of the hallway ]
The walls and roof thumps hard and dull, like someone or something is trying to bring something to your attention. You notice that there is a hatch on the roof. This might lead to an attic which could explain where the thumping is coming from.
[ Click on the hatch, then click on the ladder to enter the attic ]
Attic
You coil back in surprise and horror after entering the attic. A human torso is strung up by it's arms, literally ripped to shreds and missing it's lower extremities. Who could do such a thing? It is now that you realise that you have stumbled upon something sinister and ghastly. But this house may hold the answers to who you are and what you were doing in the woods.
You notice something smeared in blood on a wooden plank near the front of the body.
[ Click on the symbol written in blood to view the symbol up close ]
Once you have returned to the attic scene (hit the down arrow symbol) you notice something else sketched in to the right hand wall of the attic.
[ Click on the scrawled writings on the wall to review the PIN code ]
The numbers read 3489. You remember these, as they may be important later on. You return to the 2nd Level Hallway, where you entered the attic.
2nd Level Hallway
[ Click on the door in front of you to enter the main bedroom ]
Main Bedroom
Another scene that tells of the murder that stains the house. A bed that is soaked in the blood of it's victim. A roof lamp that sways in no breeze. A gramophone that is not powered, yet spins waiting for a record to be played. A painting. A painting... of a landscape familiar to you. You just can't pick why that is.
[ Click on the painting on the wall ]
You find a safe built in to the wall behind the painting. Wow - that's pretty original, don't you think? I bet you didn't see that coming!
[ Click on the safe ]
You remember the code from the attic. Maybe that will work?
[ Enter the code: 3489 ]
Success! The safe swings open, and before you lies another symbol and what appears to be a human heart. I hope you're taking note of the appearance of the symbols. This could be vital later on.
[ Click on the book and read all that is written ]
The book titled "Exmortis" describes a time before man roamed the earth. When ancient beings of great ethereal power ruled it's kingdoms. It talks of their greed and lust for power - a nature which eventually lead to their downfall. It talks of the last surviving ancient - and entity named Vlaew, who's cunning saw him survive his fellow Ancients, until his physical form was taken from him by treacherous lesser demons. Now he only exists in spirit form. Over the millennia, he consolidated his power with entities banished by man to form a legion of demons in one spiritual presence. He called this consolidated terror the Exmortis, and he ruled them with promises of return to the world one day to rule and return the Earth Realm to the glory of his days before man.
The book talks of how this will become. It talks of a single man who will be "anointed" with the blood of five, be transformed in to the hand of Exmortis - the physical link between the Earth Realm and the Spirit Realm which Vlaew now resided. The hand is destined to lead the Exmortis armies and lay siege to the World of Man, returning Vlaew to his rightful place of rule.
One particular passage here seems crucial to remember. It reads: "Devoured the crimson life of five, marks of Vlaew given to thee. Mirrored below the soul survive, what was, what is and what will be."
Return to the Main Bedroom scene.
[ Click on the door on the far wall to enter the Ensuite ]
Ensuite
The bathroom is splattered with blood and the bathtub is filled with the thick viscous liquid as well. There is not much here to help, but closer examination of the sink could prove fruitful.
[ Click on the wash basin to retrieve a key ]
There is nothing left to do at the moment on the 2nd Level of the house. Return to the Main Entrance.
Main Entrance
You now want to explore the rest of the house to see what else you can find that will help explain your presence here.
[ Click on the hallway shrouded in the shadows to enter the Dark Hallway ]
Dark Hallway
You enter the dark hallway, and pause for a moment to gain your confidence. Suddenly out of nowhere, and apparition screams in to existence at the end of the hall - disappearing as quickly as it came to be. Could this have been a hallucination? Or perhaps it is a warning of some sort? In any case, you decide to press onwards despite being confronted by this unsettling sight.
[ Click on the end of the hallway to enter the Ground Floor Hall ]
Ground Floor Hall
You are presented with a junction point, split by an old grandfather clock ticking away the hours. There is something strange about the face of this clock.
[ Click on the clock face to view it closer ]
(Take note of the numbers on the face of the clock. Pay particular note to the roman numeral VI - specifically the V. This is a symbol/character which will pop up in the next room.)
[ Click on the door to the right to enter the Kitchen ]
Kitchen
You enter the kitchen, and the first thing you notice is all the blood. It stains the floor trailing under the door, as well as forming a pool on the bench top immediately under the microwave oven. What's more disturbing is that blood is dripping from under the closed door of the microwave. With a deep breath you decide to examine it closely.
[ Click on the microwave door to open it]
You find a severed head within, and there seems to be something smeared on the forehead.
[ Click on the severed head to get a closer view ]
Upon closer examination of the severed head, you find a familiar symbol smeared on the forehead. It is exactly the same symbol as the character V from the clock face in the Ground Floor Hall. You can't stand to look at the remains of the poor soul, so you close the door and search the kitchen further.
[ Click on the top cupboard second from the left ]
All the cupboards are empty with the exception of the cupboard second from the left. You find a bloodied knife within. While it seems like a worthy weapon against whoever is committing these heinous atrocities, you decide to leave it and look for a larger weapon.
After not finding anything else within the kitchen, you decide to push forward past the door that the blood stains trail under.
[ Click on the door in front of you to enter the Loungeroom ]
Loungeroom
More blood in this room. It seems that this is where two people were murdered, as blood stains as many chairs. The only thing that you feel is worthy of examination in this room is the diary sitting on the dining table.
[ Click on the diary to read it's contents ]
The diary tells a tale of a hunter who stumbled across the house, and after some time he found himself somehow drawn back to it. This man found the book from the safe upstairs and read the passages within. The diary continues to tell the tale of how the Exmortis entities held him a prisoner in the house for years, draining him of his sanity and humanity. Before long, this man was brainwashed in to believing that he would become "more than human" by partaking in a ritualistic sacrifice of five approaching campers, marking them each with a special symbol. So far you have found three of the symbols.
A question burns your mind. Could you be one of the surviving campers? Could you have escaped this house of horrors, only to inadvertently return with no memory of what you were running from? If that is the case, you have to get out of there even if it means braving the freezing conditions outside.
You decide to return to the Ground Floor Hall and explore the adjacent room.
Ground Floor Hall
[ Click on the door to use the key to enter the left to enter the Library ]
Walkthrough continued below as the text were above 10000 characters.
Originally taken from http://www.freewebs.com/nulleffect/exmortis.htm
The Woods
You have just regained consciousness in the cold isolated woods. You have no memory of who or where you are. All you know is that you have a splitting headache, and the only way you will make it through the night without dying of exposure is by finding shelter. You are in luck though as you see an old house in a clearing. It looks aged and unoccupied, so you decide to shelter there until day break.
[ Click on the front door of the house and you will approach the front door. ]
Front Door
[ Click on the right door to enter the house. ]
Main Entrance
You're sheltered from the gale force winds inside the house, and going on looks the place doesn't look any better from the inside than it did from the outside. You think you can hear a soft dull whispering in the background, but you just put it off to the wind playing tricks. The door behind you has buckled and jammed, so you can no longer use that exit.
[ Click on the staircase to go to the second level. ]
2nd Level Hallway
You see a window with moonlight streaming through the sweeping clouds.
[ Click on the right of the window to turn to the right end of the hallway ]
The walls and roof thumps hard and dull, like someone or something is trying to bring something to your attention. You notice that there is a hatch on the roof. This might lead to an attic which could explain where the thumping is coming from.
[ Click on the hatch, then click on the ladder to enter the attic ]
Attic
You coil back in surprise and horror after entering the attic. A human torso is strung up by it's arms, literally ripped to shreds and missing it's lower extremities. Who could do such a thing? It is now that you realise that you have stumbled upon something sinister and ghastly. But this house may hold the answers to who you are and what you were doing in the woods.
You notice something smeared in blood on a wooden plank near the front of the body.
[ Click on the symbol written in blood to view the symbol up close ]
Once you have returned to the attic scene (hit the down arrow symbol) you notice something else sketched in to the right hand wall of the attic.
[ Click on the scrawled writings on the wall to review the PIN code ]
The numbers read 3489. You remember these, as they may be important later on. You return to the 2nd Level Hallway, where you entered the attic.
2nd Level Hallway
[ Click on the door in front of you to enter the main bedroom ]
Main Bedroom
Another scene that tells of the murder that stains the house. A bed that is soaked in the blood of it's victim. A roof lamp that sways in no breeze. A gramophone that is not powered, yet spins waiting for a record to be played. A painting. A painting... of a landscape familiar to you. You just can't pick why that is.
[ Click on the painting on the wall ]
You find a safe built in to the wall behind the painting. Wow - that's pretty original, don't you think? I bet you didn't see that coming!
[ Click on the safe ]
You remember the code from the attic. Maybe that will work?
[ Enter the code: 3489 ]
Success! The safe swings open, and before you lies another symbol and what appears to be a human heart. I hope you're taking note of the appearance of the symbols. This could be vital later on.
[ Click on the book and read all that is written ]
The book titled "Exmortis" describes a time before man roamed the earth. When ancient beings of great ethereal power ruled it's kingdoms. It talks of their greed and lust for power - a nature which eventually lead to their downfall. It talks of the last surviving ancient - and entity named Vlaew, who's cunning saw him survive his fellow Ancients, until his physical form was taken from him by treacherous lesser demons. Now he only exists in spirit form. Over the millennia, he consolidated his power with entities banished by man to form a legion of demons in one spiritual presence. He called this consolidated terror the Exmortis, and he ruled them with promises of return to the world one day to rule and return the Earth Realm to the glory of his days before man.
The book talks of how this will become. It talks of a single man who will be "anointed" with the blood of five, be transformed in to the hand of Exmortis - the physical link between the Earth Realm and the Spirit Realm which Vlaew now resided. The hand is destined to lead the Exmortis armies and lay siege to the World of Man, returning Vlaew to his rightful place of rule.
One particular passage here seems crucial to remember. It reads: "Devoured the crimson life of five, marks of Vlaew given to thee. Mirrored below the soul survive, what was, what is and what will be."
Return to the Main Bedroom scene.
[ Click on the door on the far wall to enter the Ensuite ]
Ensuite
The bathroom is splattered with blood and the bathtub is filled with the thick viscous liquid as well. There is not much here to help, but closer examination of the sink could prove fruitful.
[ Click on the wash basin to retrieve a key ]
There is nothing left to do at the moment on the 2nd Level of the house. Return to the Main Entrance.
Main Entrance
You now want to explore the rest of the house to see what else you can find that will help explain your presence here.
[ Click on the hallway shrouded in the shadows to enter the Dark Hallway ]
Dark Hallway
You enter the dark hallway, and pause for a moment to gain your confidence. Suddenly out of nowhere, and apparition screams in to existence at the end of the hall - disappearing as quickly as it came to be. Could this have been a hallucination? Or perhaps it is a warning of some sort? In any case, you decide to press onwards despite being confronted by this unsettling sight.
[ Click on the end of the hallway to enter the Ground Floor Hall ]
Ground Floor Hall
You are presented with a junction point, split by an old grandfather clock ticking away the hours. There is something strange about the face of this clock.
[ Click on the clock face to view it closer ]
(Take note of the numbers on the face of the clock. Pay particular note to the roman numeral VI - specifically the V. This is a symbol/character which will pop up in the next room.)
[ Click on the door to the right to enter the Kitchen ]
Kitchen
You enter the kitchen, and the first thing you notice is all the blood. It stains the floor trailing under the door, as well as forming a pool on the bench top immediately under the microwave oven. What's more disturbing is that blood is dripping from under the closed door of the microwave. With a deep breath you decide to examine it closely.
[ Click on the microwave door to open it]
You find a severed head within, and there seems to be something smeared on the forehead.
[ Click on the severed head to get a closer view ]
Upon closer examination of the severed head, you find a familiar symbol smeared on the forehead. It is exactly the same symbol as the character V from the clock face in the Ground Floor Hall. You can't stand to look at the remains of the poor soul, so you close the door and search the kitchen further.
[ Click on the top cupboard second from the left ]
All the cupboards are empty with the exception of the cupboard second from the left. You find a bloodied knife within. While it seems like a worthy weapon against whoever is committing these heinous atrocities, you decide to leave it and look for a larger weapon.
After not finding anything else within the kitchen, you decide to push forward past the door that the blood stains trail under.
[ Click on the door in front of you to enter the Loungeroom ]
Loungeroom
More blood in this room. It seems that this is where two people were murdered, as blood stains as many chairs. The only thing that you feel is worthy of examination in this room is the diary sitting on the dining table.
[ Click on the diary to read it's contents ]
The diary tells a tale of a hunter who stumbled across the house, and after some time he found himself somehow drawn back to it. This man found the book from the safe upstairs and read the passages within. The diary continues to tell the tale of how the Exmortis entities held him a prisoner in the house for years, draining him of his sanity and humanity. Before long, this man was brainwashed in to believing that he would become "more than human" by partaking in a ritualistic sacrifice of five approaching campers, marking them each with a special symbol. So far you have found three of the symbols.
A question burns your mind. Could you be one of the surviving campers? Could you have escaped this house of horrors, only to inadvertently return with no memory of what you were running from? If that is the case, you have to get out of there even if it means braving the freezing conditions outside.
You decide to return to the Ground Floor Hall and explore the adjacent room.
Ground Floor Hall
[ Click on the door to use the key to enter the left to enter the Library ]
Walkthrough continued below as the text were above 10000 characters.
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