**Sporg Olivia**

Originally written by

**ThemePark**

Pick up the rope beneath the door, then open the door and go through it.

Pick up the fuse on the floor at the bottom left. Now drag the rope to somewhere between the two wheels, and switch the two handles on, one on the diesel tank at the left, one on the red machine. This will give you 3 Greek letters which you must remember. Now click on the small box on the right with the red buttons. Use the arrows to choose the correct Greek letters, then push the green button, and go to the right.

Now click the switch next to the fuse box on the left. The fuse will blow so open the box and drag the fuse to the box to replace it, then click the switch again, and the door to the elevator opens. Click it and go to floor -1.

Go into the bathroom on the left. Take the orange towel, and if you want to, you can click the bottom drawer and read the newspaper. It's in Danish however so it won't do you much good. Now go out of the bathroom and click the speaker on the wall to the right. It will ask you a question in Danish, the answer of which can be found in the newspaper.

But since you probably don't know Danish I have written down the possible answers there are, so you have to try them one by one to find the correct answer. They are

Bornholm

Bugatti

Buster Keaton

Charles Lindbergh

Knud Rasmussen

Now go to the right three times, into the study and over to the parrot.

Drag the towel over the parrot cage and the parrot will drop the key in its mouth. Open the cage and take the key. Click the towel so that it falls off. The parrot will now be talking and at one point it mentions the time 7:35. Remember this time.

Click on the notes and blueprints on the table. Next to the letter it says 3 x Afrika, Africa of course, remember this as well. Now click the arrow at the bottom of the screen to return to the previous screen, then go left once.

Adjust the hands on the clock to read the time 7:35 and the door of the clock will open so you can take a piece of a triangle. Now rotate the globe until you can see Africa, then click Africa 3 times and the globe opens to reveals a yellow wheel with holes in it. Now go left once.

Click the orange box and adjust the two numbers. The key is to divide by 2, so you want it to say 16, 8, 4, 2, 1. Then click the handle and a ladder appears. Click the ladder to go upstairs.

Now click the machine on the far right with the small white fields. Here you need to adjust the two last symbols. The symbols are simply the numbers from 1 and up, next to their reflection. So you want the symbols with 5 and 6 in them. The light on the panel now changes to green, so go back to the previous screen.

Now go down the ladder again and to the left once. Go into the elevator and go down to floor -2. Now go to the left once and click the small box on the right. Here you need to add 1 more to the difference between the two previous numbers. Or said in another way, +1, +2, +3, +4. So the last two numbers are 7 and 11. Adjust the numbers to that, then pull the lever and the bars will be removed, so go into that room.

Click on the switch on the left side to start the electromagnet and find another piece of the triangle underneath the big block of metal. Now drag the yellow disc to the grammophone, then click the handle next to it and watch the pattern and memorize it, you will need it later.

Now go back, to the right, enter the elevator and go back up to floor -1. Go to the right, then up the ladder. Now drag the key in your inventory to the black machine, then click the twelve squares.

Here is where you need the music pattern from before. If you can't remember it here is how to do it. If we alphabetize the twelve buttons like this.

A B C D

E F G H

I J K L

the sequence is as follows: I, J, H, H, G, H, H, G, G, F, E. Now the small window beneath opens and you can get the third and final piece of the triangle.

Now go down the ladder again, to the left and into the elevator, and go back down to floor -2. Drag the three pieces of the triangle onto the door with the big red stop sign on the right, so it opens, then go right twice. Click the speaker on the right of the door, and try each of the possible answers from before again one by one, then go to the right once. Now click on the door with the colour wheel.

Adjust the three colours of the wheel, so that each arrow points to the colour that the two colours next to it mix into. So Yellow/Red is Orange, Red/Blue is Purple (not Pink) and Blue/Yellow is Green. Then click the handle and go inside.

Click the box to turn it around, then click the key. Now go back out and twice to the left. Drag the key onto the lock on the door, open the door and go inside. Now go right once and you will see a painting. Remember the cyan symbol of this painting. Now go left once, back out and left twice.

Here is where you need the symbol from the painting. It is the one that looks like the number 4, in the third row from above, third column from the left. Click the up arrow on the orange machine, then when the red light is just above the row below the symbol, click the right arrow. Then when the red light is just to the right of the column to the left of the symbol, click the stop button, the red light should stop somewhere on the symbol and you should get it.

Now go right twice, and go into the library. Click on the bookshelf in front of you, then click on the book titled "Digte" and a secret passage opens. Go into that passage and remember the 3 letters on the left side of the cave. Now go back out twice, then go right twice and click the safe.

Drag the symbol onto the hole in the safe, then click each of the three questionmarks and adjust the wheel so that it reads the 3 letters, which are FAQ, then click the handle.

Now click on the index cards. You will need to find one with a philosophical question, so click 6 times on the card. To make sure you have the right one, click on the card in your inventory, and it should read "Hvad kom f?rst - h?nen eller ?gget?", which is the question about what came first, the chicken or the egg. Once you have that card, go back, then move left twice and go into the library. Go through the bookcase and click the red star on the wall to open up the bars, then go inside.

Now you're standing fact to face with Olibot, a robot that was created by an inventor in 1927 to answer all those annoying questions children always keep asking. However the inventor realized he had made a ticking bomb, as it turns out that the peace he got from the children turned into lonelyness, and the robot would be a danger to the world peace. He managed to put it on standby and now you have to destroy the robot forever.

So in order to do that, drag the card in your inventory to the little boy robot, then press the green button. He will now ask Olibot about what came first, the chicken or the egg, and then you'll see what happens.

When the animation is done, click the big red light, then climb up the ladder. The game is now over and you will be transferred back to the main website, and this is the ending.