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The attraction of room escape games is the use of logic to solve them. Clicking everywhere until you find the spot that triggers a change is not logical. Neither is it fun. Yet we see a lot of these games churned out just to boost the numbers of "original content."
The only element of this game that resembles a room escape game is the fact that there is a door.
I am inclined to agree with you, Uncle Rim. I've been playing room escape games for about four years now. My first was The Crimson Room. I wish all room escape games were like the ones designed by Neutral (Lights, RGB, etc.) because they are visually stunning, challenging (but not impossible) and interesting. Games where you just click around until you find a few items, stick your fingers in holes, or are lacking in the graphics department don't hold my interest for very long.
"Escape the room by gathering different items and solving puzzles" is what it says on the start page. For this to be a true representation of the game, it should read "Click all over the screens until something happens, then click all over the screens to find a place to use the item you found."
The attraction of room escape games is the use of logic to solve them. Clicking everywhere until you find the spot that triggers a change is not logical. Neither is it fun. Yet we see a lot of these games churned out just to boost the numbers of "original content."
The only element of this game that resembles a room escape game is the fact that there is a door.
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