Not necessarily. As I said, it depends on the program that you use. Some of the game engines from above have already a lot of functions that are ready (scripted), so that you can just choose from the options.
You can make point-and-click games without knowledge of scripting, for example with Adventure Game Studio ("You need no programming experience to make a game using AGS - setting most game options is just a matter of point-and-click, though scripting is of course available if you prefer"), or Adventure Maker. I don't know all the game engines from above, so you'll have to visit their homepages and find out if/how much of programming knowledge is necessary.
But of course, if you want to realise some of your own ideas, it is not bad to learn a bit of scripting.
I started without any knowledge about it, made my first games without it, and then figured out some scripting that I needed for later games to realise what I had in mind.
Hope that helps a bit.
You can make point-and-click games without knowledge of scripting, for example with Adventure Game Studio ("You need no programming experience to make a game using AGS - setting most game options is just a matter of point-and-click, though scripting is of course available if you prefer"), or Adventure Maker. I don't know all the game engines from above, so you'll have to visit their homepages and find out if/how much of programming knowledge is necessary.
But of course, if you want to realise some of your own ideas, it is not bad to learn a bit of scripting.
I started without any knowledge about it, made my first games without it, and then figured out some scripting that I needed for later games to realise what I had in mind.
Hope that helps a bit.
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And a member of the looney bin!


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