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BulWark 53

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  • BulWark 53

    We have a new game for you, from your Canadian friends.

    It’s getting warmer and warmer here in Canada, and soon enough we’ll be enjoying the summer sun! Motorcycles, bikes, convertibles, and lovely ladies in short dresses... the pleasures of summer are near! And keeping with the excitement, we are pleased to bring you our latest game; Bulwark 53.

    This game has action, suspense and puzzle all in one! Try to escape the chaos, the nightmare, and try to stay alive! Bulwark 53 will have you on the edge of your seat!


    This game can be downloaded here: http://www.gamesfree.ca/download.html
    Or you can play it now by following this link here: http://www.gamesfree.ca/other_games/...ulwark_53.html

    Denis and all the team!

    : -)

    Title: Bulwark 53

    Description: You’ve avoided the war and you wake up safe in Bulwark 53, but before you know it a whole new chaos awaits you! Try to escape and make it alive. Action, suspense and puzzle all in one.

    Game controls: “W, A, S, D” to move around, “SPACEBAR” to reload your gun, “M” to use your medic pack, “1, 2, 3, 4, 5, 6” to change between your weapons, and right click to shoot.

    Dimensions: 800x600px

  • #2
    Please post all new games in the NEW GAMES subforum HERE. Thanks.

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    • #3
      WASD controls? This is the 21st century. we have a thing called "a mouse" now.
      its only been around 30 odd years.

      ;-P

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      • #4
        Very Very buggy game. There were creatures stuck in walls, others that would just spin around in circles. Pretty sure one of the guns I found was bugged because it had infinite bullets, shredded everything, and didn't even need to be reloaded.

        Found 5 of the 6 guns, picked up the keys for the last room, but when I left that area to go to the last one the game bugged again. I couldn't move at all. I could just stand there and shoot, that was it. Not going start over to try again. It is too long and slow.

        Other than that it was pretty dull. The same 1980's Nintendo scenery throughout the whole thing.

        Originally posted by brainisdead View Post
        WASD controls? This is the 21st century. we have a thing called "a mouse" now.
        its only been around 30 odd years.
        At least try the game before commenting, the wasd are used because you are also using 1-6 for weapon switches and the mouse is used for weapon aiming
        sigpic

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        • #5
          It seems I may have been the first to actually play the game through. I should warn parents of younger players that their is a lot of blood in the game.

          While playing this game, I could not help but to feel I was playing DOOM in a top down perspective. Same premise, military base is over run by aliens that convert everybody (except you) into mindless zombies. It even had ammo supplies and medipacks to be collected. Not that they were really needed. The first weapon was good enough to get through the game until the boss was encountered. It had unlimited ammo and the monster speed was slow enough to reload while retreating. The boss has huge claw like appendages which may be capable of deflecting bullets. Switching to the shotgun made short work of him.

          I too saw monsters that spawned inside the walls. To me, that indicates the author hurried the finish of the game. Also, the tables on their sides should not be as complete a barrier as they were. Most people are tall enough to shoot over a table. While I am at it, a mapping feature might have been useful. I used the dead zombies as an indication of where I had been. The fact that some died forward and others died backwards caused some confusion as to which way I was traveling when I saw to ending their misery. One more criticism I have is the ending. When the boss died, there was an expanding pool of blood. I was not sure whether, this was toxic and needed to be avoided or if I needed to progress through it. It might have been better to have the lighting restored when the evil presence was removed. Maybe some commandos could appear to escort the charactor from the horror. Anything to say "You have destroyed the menace and the world is safe again".

          To those who have posted before me, people who provide us with free games are usually not professional programmers. Hence, we get free games. Since they put in so much effort to provide these games for (some of) us to enjoy, it would be nice to recognise the effort they put into the creation. It's easy to overlook the fact that a game we can play in less than an hour, may have taken all the spare time of an author for more than a year. I have seen a lot of negativity on gamershood in recent times. Lets not lose sight of the fact that it is the efforts of the authors that wish to share their works with us that makes this a great place to visit.

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          • #6
            I couldn't agree more!

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