Originally posted by elecktra
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"Wall with Sofa: Check in plant, get leaf, click on it to get MAGNET. Click down to see coffee table. Check on left side of coffee table to get COFFEE. Look at puzzles underneath and on top. Wall with four shelves: Click on lock in upper right hand corner to open it. Get TOY GUN. Solve puzzle on bottom shelf. Re-arrange books to read OPEN along the top. Get PINCERS. Top shelf. Use PINCERS on red apple to get FUSE. Top, use FUSE in rocket. Underneath, get IRON BALL. Combine IRON BALL and TOY GUN to load gun. Wall with Coffeepot: Get WIDER behind coffeepot. Join WIDER and MAGNET to get a MAGNET-STRING thingy. Wall with Desk: Click behind Monitor to get KNIFE. Click on chair to get PAPER, click on printer to load paper into printer. Click on desk drawers to get closeup, then click on left side to get side view. Flip switch on wheel, then roll cabinet out. Click on the upper side of the cabinet to get the back view of the cabinet and get the MATCHES. Click on it to open. Get MEMO on left side of keyboard. Burn MEMO with MATCHES to see pattern. Wall with Sofa: Get CD-ROM from right side of wine safe. Solve puzzle according to burnt MEMO to open wine-safe. Note memo is flipped. Look at the bottles. Wall with Shelves: Light rocket with MATCHES. Use the MAGNET-STRING on the hole to get the BIG IRON BALL. Look up. Shoot key with gun. It will fall. Look underneath the shelves on the floor to get the GREEN KEY. On the square of the pot with the scroll, put the BIG IRON BALL in the pot. Get the RED KEY from the bottom shelf. In the upper right hand shelf, cut the bread with the KNIFE and get the STRANGE BOARD. Wall with desk: Open middle drawer with RED KEY, solve puzzle according to wine in wine-safe. Remember one is soy sauce. Get SCISSORS and WATER. Wall with coffeepot: Make coffee! You have to snip open the coffee bag and open the water top. Wall with shelves: Put coffee in coffee cup, note the code from the steam. Open the middle shelf with GREEN KEY, get the NIPPERS from behind the octopus, note that the octopus turns when you click it. Wall with Sofa: Get SCREWDRIVER from under sofa with NIPPERS. Wall with desk: Move out desk drawers again. Use SCREWDRIVER to unscrew the yellow plate (you have to flip it). Plug in the computer. Back up one to the side view of the desk and click on the very back wall behind the desk to find a power strip. Turn it on. Back to desk view. Turn on CD ROM (black box). Get BLUE KEY and put CD in computer. Check computer, put in password from coffee steam (it’s in ALL CAPS). Press OK. Get CODE OF MYSTERY from printer. Use scissors to cut out shapes. Wall with coffee pot: Put CODE OF MYSTERY on puzzle over coffee pot. Set the floating red shapes on each side of the puzzle according to the answers you see through the cutout. Click on the picture to see the octagonal safe. Solve the Octagonal safe according to the octopus on the shelf. Light up the positions where the octopus is holding the ball on the stick. Use the BLUE KEY on the keyhole in the safe. Get another STRANGE BOARD and a YELLOW KEY. Note the numbers on the back of the safe. Wall with desk: Open second drawer with blue key, get TOASTER and FOUR ANIMAL SHAPES. Scene with Coffee Table: Put TOASTER on top. Click underneath to see the round puzzle. Solve the round puzzle according to the fractions from the octagonal safe. There are twelve sections to the round puzzle. Make each fraction into the same fraction with 12. So, 1/6 becomes 2/12, and 1/4 becomes 3/12 and so on. Light up round puzzle according to the top numbers you get. DO NOT PUT THE ANIMALS IN THE YELLOW THING YET. You will lose them otherwise. Look behind the yellow thing for a PURPLE KEY! Go back to the wall with shelves and open the lower left hand cabinet with the PURPLE KEY. Get the HANDLE. Press the snowman’s hat and write down the order he waves his arms. Go back to the Coffee Table At the yellow thing underneath, the animal coins go in according to the order they meet in the Grimm’s Fairy Tale “Musicians of Bremen.” But they go from the BOTTOM up to the TOP. So they are: donkey, dog, cat, rooster. When you have the order right you will see the outlet. Plug in the toaster. On the top of the table, put the STRANGE BOARDS in the toaster and press the toaster handle. Click on the ladder to go up. Use the red handle in the green door. Turn the handle according to the snowman arms pattern. Press Exit Watch the credits Click on the scroll with the happy bear faces at the end to get your Congratulations."
so far I have a memo (used), matches (used), gun (used), small iron ball (used), coffee beans, screwdriver (used), paper (used), CD (used), green key (used), blue key, pincers (used), magnet, fuse (used), knife (used), nippers (used) and a strange board... I think it's all I could find
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