Serial Killer Part - 2

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  • Acemarch
    Spectre
    • Mar 2009
    • 18

    #31
    And out! Damn that made my eyes hurt though >_o

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    • Uncle Rim
      Senile User
      • Jan 2007
      • 763

      #32
      All the worst features of 123BEE rolled into one game. I think I'll pass.

      The time for 123BEE to give up producing 2 games a week and opt for a realistic schedule where they can produce quality games has long passed.

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      • Rhiannann
        Veteran
        • Jan 2008
        • 902

        #33
        Out with 1176 but didn't like it lol.
        sigpic

        Loki, God of destruction

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        • Arwen
          Advancing
          • Feb 2009
          • 26

          #34
          Wow this box is driving my !!!!! Can anybody tell me where the hammer goes?

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          • Acemarch
            Spectre
            • Mar 2009
            • 18

            #35

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            • eastwood
              Junior User
              • Jul 2006
              • 41

              #36
              Originally posted by Uncle Rim View Post
              All the worst features of 123BEE rolled into one game. I think I'll pass.

              The time for 123BEE to give up producing 2 games a week and opt for a realistic schedule where they can produce quality games has long passed.
              Exactly my thought...

              What's the point in doing the trial-and-error-keyhole thing for a zillion times...
              I got the point, really... I got it! *ugh*
              And it would have been nice to switch off this epileptic lightshow (actually I tried with hammer and knife... no way).

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              • Mistery
                Super Moderator
                • Dec 2005
                • 61730

                #37
                I have to agree, I think a lot of talent is wasted by creating games in a hurry.
                No time to think of some interesting puzzles? Let's put 1000 keys and 1000 keyholes, and the players will be kept busy until the next game comes out
                It's such a pity

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                • Arwen
                  Advancing
                  • Feb 2009
                  • 26

                  #38
                  Originally posted by Mistery View Post
                  I have to agree, I think a lot of talent is wasted by creating games in a hurry.
                  No time to think of some interesting puzzles? Let's put 1000 keys and 1000 keyholes, and the players will be kept busy until the next game comes out
                  It's such a pity
                  Totally agree :/

                  I googled the walkthrough video and was on my way to finish, but I exploded. No way I´m doing it all over.
                  Last edited by Arwen; 06-05-2009, 12:53:06.

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                  • Acemarch
                    Spectre
                    • Mar 2009
                    • 18

                    #39
                    7246 scored, not bad i managed to remember it all roughly lol

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