thanks derek...actually it was a weeks work lol id only been coding in actionscript properly for a month.. but ye once again thnx glad u enjoyed playin it.. you shud try the sequel now. and no you didnt mention that lol but id imagine the sound of that constant beeping is enough to drive anyone insane even me! i had to actually mute it when i was testing it lmao
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InCoGnItUs: Proximity Of Doom
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your feelings are probably ryt then ive said before i dont make thses games to be completed on the first or second attempt even the third, theres two types of gamers those who refuse to stop until they crack the puzzle even if they have to return to it at a later date they still do it.. then theres the second type of gamer who gets frustrated because the game isnt easy enough for them to do first time or the second time etc... and they give up and most likely get in a mood and say the game is to hard or boring... you my friend are the second type of gamer ill say cheers for this because it will go down well in my research for my college workmerci
dam pidgeons bout as useful as a one legged man in an arse kicking contest...
--www.myspace.com/chavhunter1--
--www.gamesdevelopers.net/forum--
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I can't say this would the best game ever...
I like these escape games and I like logic; but I don't like clicking many times the same point, nothing happens and without the logic, to find another necessary item, suddenly the point works. When logic an find items are combined I prefer an easier finding of the bricks for the clues, even when the clues are the center of the game.
Sorry for my english
pocoster also said, that all clues are necessary for escape, but they aren't.
I played this game, it is a good game, but it is not the bestone.
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