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ttancm, Thanks for translating them. I'm too busy to work on it during the weekdays and I appriciate if you can help others with solving Japanese game when you have time.
ttancm, Thanks for translating them. I'm too busy to work on it during the weekdays and I appriciate if you can help others with solving Japanese game when you have time.
More than happy to help out when I have time (and can actually get to the points in the games that need translating =)
I don't normally have too much time with work (translating games...) but happy to help out when I do.
You start the game off with the Blue Key in your inventory. You can use it on the front door to head straight for work, or you can click anywhere else to lose the key. Once its lost, you never see it again.
The Umbrella is stuffed in a can near the front door. It can be opened or closed.
The Wallet is in the closet next to the front door. It has no apparent in-game use.
The Pencil is hidden under the bottom right corner of the blanket in the closet. It can be jammed into the Apple.
The Apple is inside the refrigerator. The Pencil can be jammed inside of it.
The Button is laying in the right corner next to the TV. It is magnetic and can be stuck to the Umbrella, though this has no use.
The Work Key is behind the can next to the front door. It has no apparent in-game use.
The Memory Album is a small blue book on the bottom shelf of the book case next to the TV. A Note behind the open curtain reveals that looking at old pictures makes time fly. The Memory Album can be used to make the clock progress.
A Green Note can be found in the small cabinet above the closet. It says that using birthdays as passwords is a bad idea. The Calendar next to the refrigerator reveals the date, July 15th, and mentions that tomorrow is your birthday. The Laptop is on the floor in front of the window. The password can be deduced using the calendar and the green note.
0716
Opening the laptop reveals an email from the game maker, which says you need three items to get the true ending.
A Note under the sink mentions buttons coming off of a Nintendo controller. This alludes to the existence of the Button.
The TV reveals that there is a 50% chance of rain.
The bathroom next to the front door is occupied by your friend, who has an outstretched hand. Giving him any objects removes them from the game.
The Idea can be used to ponder any items in your inventory or to ponder any objects in your surrounding.
Endings:
Ending 1: Reliability is #1
Simply use the Blue Key to lock up the house.
Ending 2: Kicked When You're Down
Make sure to grab the Work Key. Then, just waste time by repeatedly reading the Memory Album until the clock reaches 9:30.
Ending 3: Rooting for Friends
Make sure to grab the Apple, the Wallet, and the Umbrella. Then, just waste time by repeatedly reading the Memory Album until the clock reaches 9:20. Then look at the bathroom hand and use the Idea on the hand.
Ending 4: Sour Apples
Make sure to grab the Apple, the Wallet, the Pencil, and the Umbrella. Examine the Apple and use the Pencil to jam it inside the Apple. Then, just waste time by repeatedly reading the Memory Album until the clock reaches 9:20. Then look at the bathroom hand and use the Idea on the hand.
Ending 5: Hey Man, Give Me a Lift
Make sure to grab the Work Key and the Umbrella. Then, just waste time by repeatedly reading the Memory Album until the clock reaches 9:20. Then look at the bathroom hand and use the Idea on the hand.
Ending 6: Possibility of Rain
Make sure to grab the Work Key and the Wallet. Then, just waste time by repeatedly reading the Memory Album until the clock reaches 9:20. Then look at the bathroom hand and use the Idea on the hand.
Happy End
Make sure to grab the Work Key, the Wallet, and the Umbrella. Then, just waste time by repeatedly reading the Memory Album until the clock reaches 9:20. Then look at the bathroom hand and use the Idea on the hand.
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