Excellent!
Game is very interesting!
Boat House
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^ Hints please regarding the final key card number? I don't want to look at the answer itself I wanna try to at least figure it out myself...\
EDIT: nvm, thank you bip (post 37)Last edited by Anza Power; 02-04-2009, 18:35:26.
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finally, a walkthru even i can understand.
i'd have never solved the numeric codes.
ESCAPED!
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Almost out, all I need i the final code, and no I'm not taking any hints, I wanna do it by myself.
EDIT OK I'm stumped
: , hints please?
I have, any hint about the code itself?Originally posted by Racey View Post@MGreghave you energized both batteries?Last edited by Anza Power; 02-04-2009, 17:41:01.
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OMG i'm totaly confused the game loaded and im facing this coke machine i' totaly stumped HELP!!!!!!!!!!!!!!!!
YAY i finished it here's a walkthrough LOLz:
Well, in our last episode, our hero Blue Guy (not as cool as Blue Man) got abducted by aliens. Now it looks like he and his new friend Pink Girl are trying to escape. "Boat House" is actually more like a shuttle dock.
So here we are in the room. Let's collect what we can.
1. Facing soda machine, to the right of the machine on the floor is a coin.
2. Left, behind picture is the password "earth", a purple chip (one of three) and a metal bolt.
3. Left, facing the chairs (cockpit). Zoom in on the center controls, then go right to pick up the second chip, on the copilot's seat.
3a. If you want, you can click left as well, and check out the pilot's controls. Note especially the two "battery" symbols.
4. Back out of the cockpit, click left, note blue panel.
5. Click left, note two panels on floor, and large panel on wall. Zoom in on that. Note the three symbols at the bottom of the panel. Have you taken a close look at your purple chips yet?
6. Left one more time, not the second panel on the wall, just before the soda machine (what is it with aliens and soda, anyway?). Open it, and you can place your purple chips there in the bottom square. We'll get to how they work in a second.
7. First, let's get a drink. For some reason, my first coin will only let me buy a green drink. Flip the can over and you will find a red key attached.
8. Swing around to that blue panel and use the red key (they're aliens, maybe they're colorblind). Get the purple key, and the gear.
9. The purple key opens one of the floor panels. You will get the last purple chip, and you can click on the cap on that pipe in there to open it. Here's the fun part: turns out this ship operates on energy drinks! Clink on the drink, pop the tab, then use it on the pipe and fill 'er up.
10. Zoom out and go to the wall panel where we insert the chips. Here's how the code works on each.
a. Vertical stripes: Add up each COLUMN of numbers, and you will see that they add to 20. The middle column is missing a number. What number will add up to 20 in that column? (6)
b. Horizontal stripes: Add up each ROW. Going across, they each add up to 25. The number yo uget fromthis one is (5).
c. Corner thing: You're going to hit yourself once you see how this works. Look at the shape of the purple chip. The smallest dot is in the upper left corner, where we see a (1). The next L-shape is 3 2 3.
Then 5 4 7 4 5.
See the pattern? The sequence of numbers reads the same in either direction.
Next is 6 9 4 8 4 9 6.
And finally, 2 7 x 6 3 6 8 7 2. The missing digit is... 8!
11. Back out, click right, go to the wall panel and enter the numbers you got for each shape: 6 5 8. Click on the handle, and it opens to show us... hmm. Some machine kind of thing with missing pieces.
12. Examine your gear, and then add the bolt to it. (It won't work if you try to add the gear to the bolt.) Insert the new machine part into the empty space, and press the white button.
13. Oh goodness - Blue Guy and Pink Girl get to wobble a little... what was tat about?
13a. If you want to, you can go over to the pilot's seat again, and look at the two battery symbols. One will be lit up in green... your ship is powering up!
14. Go back to the soda machine, and click in the bottom corner where you found your first coin. Hmm, the aliens must play chess as well - the horse is two-headed, but hey.
15. Click on the bottom of the piece to turn it over. Collect the yellow key, and note the alien gibberish written there.
Oh, hey wait - the horse is a mirror image of itself... and the "gibberish" is actually a set of numbers reflected at each other. Draw a line down the middle and ou will see that the "heart" is a (2), the triangle is really a (7), and so on. The full code: 2751
16. Hmm, four vertical digits... over there at the central control panel, there are four vertical buttons... no numbers though. So instead of clicking a number 2, click the top button 2 times. Do the same thing for each of the buttons: 2 times, 7x, 5x, and once.
Click the square button and retrieve a second coin, and a keycard. On the keycard, note the sentence "We are still alive here" and the matching number sequence below it. Hmmmm...
17. Go on, guess what you need to do with the second coin. Hope you weren't thirsty - your ship needs that soda more than you do. Likewise, see if you can't figure out where that yellow key could POSSIBLY fit.
17a. For the sleep-deprived: use the yellow key to open the other floor panel, pop the tab on your second soda, click on pipe, pour in the soda.
18. Now, what did we do the last time we poured soda into a pipe? Oh yeah, we clicked that gear-thingy. Maybe it's a wind-up spaceship, and the soda is for the space hamsters who turn the wheel to wind it up. I don't claim to know how aliens think! Just do the thing with the gear, already!
19. Blue Guy and Pink Girl get shaken up again, and then it's time to hit the driver's seat. First, take a close look at the writing on the keycard again: Red letters, a little sloppy, kind of like the word "earth" behind the picture. What numbers match those letters?
20. E A R T H = 20958. Aliens have never tried to contact us because they can't get their cell phones to work out here. Whatever - just swipe the keycard to turn on the panel (note the second battery is full, and this time it shows purple
), enter the numbers, hit the enter key, and sit back and watch the end movie.
Ta-da - OUT!
Thanks to all who provided hints and made this walkthrough possible.
Cheers,
Pinkey-Pounce95 LOLz
yay im playing terminal house now!!! bye im loggin out theres a huge dtorm bye!!!!!Last edited by Mistery; 07-10-2008, 20:46:06. Reason: MAKING MORE THAN 1 POST IN A ROW IS AGAINST THE RULES, EDIT YOUR POST IF NECESSARY.
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@inerlyte: have you put gear and metallstick together? Than the wheel should turn a little, the whole ship rocks - and then look behind the automat.
@MGreg: it took me also some tries, perhaps it is the order first card, than code? Go around and try it again and again. Before you can put the code in, the 00000 lights up.
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I have done everything exceptenter the 'earth' code- Is there something I need to do so that it will let me?
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can't make it work
i got the gear in the box on the wall but when i push the button nothing happens....what gives?
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This game is already HERE. So I will merge this thread with the orginal one.
Please be sure to do a search before posting a new game.
Thanks.
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This is a Japanese point and click game from the Creators of Terminal house, guest house etc.
Welcome to the Boat House this time.
Click to here to Play
So far I have:
Found 2 squares, decoded them and open the cupboard (guessed the third)
Found a coin and brought a green can.
Found a red key and opened cupboard to get purple key and gear.
Found metal joint
Combined Metal joint to Gear and placed in cupboard
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