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1st Room - Make Serin give batteries 2 Geo - putting flashlight on. Give flashlight 2 Bravo. With Bravo click the chalkboard and the teacher's desk - getting chalk and a quarter. Go and click the upper right desk - getting a notebook. Use chalk to write in notebook - getting a map of the school. Click Serin. With Serin click the little bench, she will kneel on the bench. Click Geo. With Geo click on the little bench. Click Bravo and click on the little bench. Make sure Bravo has the flashlight and the quarter. Click the quarter and click the vent. Click the newly opened vent and Bravo will go through alone for now.
Room 2 - Click the middle power box 2 turn the lights on. Then click the locker/closet 2 open it - getting a rope and a crowbar. Tie the rope to the left, middle box, then click the vent to send the rope to Serin and Geo. Once they are in, give the crowbar to Geo. Then with Geo click on the door. Room 3 (corridor/hallway) - Notice there is a key in the floor grate by the bear.
Last edited by Chris-ov-Donny; 04-06-2006, 00:03:07.
Reason: Mistake
Pick up all the chemicals, then click the teacher's desk 2 get a magnet. Go 2 the cafeteria and get the meatloaf. Go into the kitchen and open the locker/closet 2 get the string. Combine the string and magnet to make a fishing rod. Go back into the hall with the bear (room 3), use the fishing rod with the grate in the floor to get the key. Go 2 the staffroom and open the filing cabinet, you will get the password 2 the computer(ROVER). When the password is inputted into the computer, you will learn how 2 make the sleeping potion. Make it. Go 2 the gym, put the potion on the meat loaf, click the meatloaf and give it 2 the dog. Go through the door behind the dog and open the filing cabinet 2 get the main door key. Go 2 the exit and use the key 2 get out... The END
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