coils??? anyone know what to do with them???
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Submachine 2: The Lighthouse
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If you red the lighthouse pamphlet, it talks about "archeological digouts in the lower sections of the lighthouse, just below the basement level"
Do you think it talks about the level where there is the game and the gramophone or maybe there's some secret passage to a lower level?
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Shep, you know I thought that slot needed a switch handle!!! So the answer is no, I haven't. I've got 9/20 secrets and only four more empty spaces. I have both coils and ID and most of the stuff, but the key to the small room upstairs eludes me. Any suggestions? (other than to get a life)
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The code changes for everybody. I can only give you a hint which is e=m*(c*2)
By the way forgot to mention, it was a great game.Waiting for part three now.
Last edited by Eternal Becky; 06-15-2006, 00:25:25.Cℓĭck Here to pℓαγ "Tђє First Door"
tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.
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Originally posted by milapoleviaShep, you know I thought that slot needed a switch handle!!! So the answer is no, I haven't. I've got 9/20 secrets and only four more empty spaces. I have both coils and ID and most of the stuff, but the key to the small room upstairs eludes me. Any suggestions? (other than to get a life)
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Originally posted by Unregistered5Ok coils
When you are going to the top level, notice that there is a ladder with taper walls. There are secret passages on either side. That's where you put the coils. Happy now!?
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