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Start by taking your wallet from the drawer next to the bed.
Walk downstairs and into the laundry room (left at the end of the hallway, opposite the door outside). Take the pants between the washer and the dryer, take part of the cookie jar key from the dryer (it's way down and hard to see, just move your pointer around until you hit it).
Step outside and take the second part of the code key from the lawn. Go back inside and into the kitchen. Rummage through the cabinets for a roll of duct tape and a book. Note that one of the cabinets can't be opened.
You now have everything you need to open the jar. The letters represent the colors and the numbers tell you in which order to use them. The switch upstairs is #1, the microwave is #2, the dryer is #3 and switch on the kitchen wall is #4. The jar should now be open, grab the cash.
(And put your shorts on, otherwise you won't be able to buy a wristband.
Go outside, buy a wristband and enter. Most of the books can be taken in any order:
One is in the small tent behind the crying child. Help the crying child because later in the game you need that but you lose a finger go by some health for it.
Go to the tent behind the child and talk to the error-man and take the book in the corner.
One book is between the dart stand and the fish-in-a-barrel stand. Just pick it up.
One can be won by playing darts. You need to play twice, to get both the engine part and the book. If you're gonna bleed out and die somewhere, this is the spot..
One is a prize in the fish shooting. There's no time limit here, wait for a chance to get more than one fish in a shot (I think you need six to win the book). You'll have to play this twice as well, the mirror will be used later on.
(If you're a lousy shot like me, you've just run out of money. Sell plasma to get some cash.)
Now go bob for a screwdriver in the fried foods stand. Wait for it to appear near the basket, click it and hold while you're pulling it into the basket. If you catch any food, eat it if you need to boost your health or keep it in your inventory.
Time for a bike stunt. This involves getting to the bike (from the grease trap, go west, north, double east, open the gate by clicking lights 1, 2 and 3), fixing the bike (use the engine part you won in the balloon game and use the duct tape to keep it in place) and riding it.
Navigate between the rocks, ride the ramp and don't let go of the mouse button until you've landed. Claim your bad grammar prize and take the book from the bushes. You can set up the mirror to deflect the laser beams now, if you want to.
Go home and use the screwdriver to fix the cabinet. Take the issue of Unpopular Mechanics. Go back and enter the freakshow tent. To get past the guy with the bow tie, give him the cup. Take the book outside.
Walk through the Employees Only opening and give the magazine to the ferris wheel operator. Go outside and buy a ferris wheel ticket. Take the book from the tree as you glide by.
You now have all eight books. Put them in the bookshelf and rearrange them (BRADBURY). A key appears, take it.
Ride the bike again and use the key to unlock the door. Enter.
Big shootout scene. Shoot Mr. Dark some ten times, don't waste bullets on the fish.
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