Da Walkthrough:
Legend:
Italic means Area Name
Green Color means Person's Name
Bold and CAPS means Clue Item
Blue and CAPS means Notes Item (Clues are optional. But they can help you if you wish to deduce your theories)
About the Characters
Grimorie - you, the detective
Officer James - Officer-in-charge, talk to him when you found the suspect.
Hugh Everton - Victim. Nobody likes him, does lousy job.
Charles Ringer - Clown, short-temper
Mandy Ferrier - Hoop Game Stall clerk. Uncle is Pete Nubhat.
Ricky Warrer - Entertainer. Wears bear suit, argues with Charles alot.
Pete Nubhat - Mechanic. Doesn't like Charles Ringer. Niece is Mandy Ferrier.
Jerry Spears - Cleaner. Youngest staff, discovered Hugh's body.
Gary Coils - Fairground Manager. Usually last one behind to check Fairgrounds before going home.
Clues List
1st Row: (Left to right)
1) Old Toys <Hoop Game Stall>
2) Books <Hoop Game Stall>
3) Green Marker <Can Game Stall>
4) "To Do" List <Fun House Office>
5) Murder Weapon <Fun House Office>
6) Rag <Fun House Office>
2nd Row: (Left to right)
1) Red Nose <Outside the Hall of Mirrors>
2) Oil <Outside the Hall of Mirrors>
3) Marks On Floor <Inside the Hall of Mirrors>
4) Broken Mirror <Inside the Hall of Mirrors>
5) Broken Shards <Inside the Hall of Mirrors>
6) Wire Cutters <Food Court>
3rd Row: (Left to right)
1) Drawing <Toilet>
2) Writing <Toilet>
3) Cut Wire <Fairground Office>
4) Pen Pot <Fairground Office>
5) Calender <Fairground Office>
Italic means Area Name
Green Color means Person's Name
Bold and CAPS means Clue Item
Blue and CAPS means Notes Item (Clues are optional. But they can help you if you wish to deduce your theories)
When you're done talking to Officer James, click on the left to get to the Fairground Entrance.
After the conversation with the Little Girl, you'll get a Map of the Fairgrounds.
Go in to Outside the Funhouse.
You'll meet with Charles, the clown. After the conversation ends, talk to him again and ask all the new questions.
After that, go to the left to the Hoop Game stall.
Click on the OLD TOYS hanging above, then the BOOKS on the right of Mandy.
These are Clues. When you want to ask a suspect about the clues, open the clue panel below and click on the clue you want explained.
Before going there, talk to Mandy and ask the questions. After doing so, open the clue panel and ask about the BOOKS. You'll encounter your first ECI, Eye Contact Interrogation.
How to: To get the truth, leave your cursor below Grimorie's face first. As soon as you see a white flash at the screen, it means they're lying and you have to quickly move your cursor to their face.
If you are successful, you'll get the truth. If not, Grimorie will say he missed something. You can always try again if you fail.
Moving on, go to the right to the Can Game Stall. And you'll see the Little Girl from before. She'll tell you how to get into the Fun House. But we'll get to that later.
First, at the Can Game Stall, click on the BIG SPACE which means behind the counter. Then, click the GREEN MARKER. Click the WINDOW to get a note.
Note: BIG SPACE and WINDOW are for notes purposes. They won't appear in the Clues panel.
Move to the right, Outside the Hall Of Mirrors. Click on the WINDOW for another Note. Click the OIL at the bottom left corner of the door. And the obvious RED NOSE on the floor. Talk to Ricky and ask questions.
Move to Inside the Hall of Mirrors
Click on the BROKEN MIRROR, the BROKEN SHARDS and the MARKS ON FLOOR for clues, and the BLOOD for notes.
Go back outside and click somewhere behind Ricky to get to The Big Wheel
Just talk to Pete and ask questions.
After that, just click the fence to the right to get to the Food Court.
Inspect the bin and move things away by clicking and dragging them out of the bin. You will find a WIRE CUTTER
Talk to Jerry you'll get another ECI.
After that, move to the Toilet behind.
Click the DRAWING and the WRITING
Move back out and now click the right side to go to Fairground Office.
Click WARDROBE, WIRE, PEN POT and CALENDER.
Talk to Coils and ask all the questions. After that, ask him about the CALENDER. You'll get another ECI.
Now for the final area. You can use your map to go to the Outside the Fun House.
Click on the Small Opening on the left of the door and drag the wood pieces away.
Click on WINDOW for another note. Check the File Binder and move all the notes on the left to find a "TO DO" LIST. Click the Mirror to get the MURDER WEAPON and the RAG. You have now completed your Clues panel.
Now, backtracking and getting information. Use the RED NOSE and ask Charles about it. ECI. Talk to Charles again to get his final question.
Go to the Hoop Game Stall and talk to Mandy for her final question as well.
Talk to Ricky for his final question and for the ECI.
Ask Pete about the WIRE CUTTERS for an ECI.
Congratulations. If you check your Profile list, you would see that the suspects have been pointed out. All the rest have been ruled out as Innocent. Go back to the Car Park for the final part of the game. The last part is the interrogation. First, you have to pick the Suspect. Which is pretty obvious.(Check Profile List) You can use your own deduction skills, or the answers below. But it should be fairly easy if you read the conversations.
Suspect: Pete Nubhat
Murder Weapon: Large Glass Shard
Interrogation Answers:
1) So he would be called in to fix it...
2) In the Toilet Cubicle
3) To frame Charles Ringer
4) He oiled the door before he went in
5) Pete Wiped up more oil to create the smears
6) All of the above
After the conversation with the Little Girl, you'll get a Map of the Fairgrounds.
Go in to Outside the Funhouse.
You'll meet with Charles, the clown. After the conversation ends, talk to him again and ask all the new questions.
After that, go to the left to the Hoop Game stall.
Click on the OLD TOYS hanging above, then the BOOKS on the right of Mandy.
These are Clues. When you want to ask a suspect about the clues, open the clue panel below and click on the clue you want explained.
Before going there, talk to Mandy and ask the questions. After doing so, open the clue panel and ask about the BOOKS. You'll encounter your first ECI, Eye Contact Interrogation.
How to: To get the truth, leave your cursor below Grimorie's face first. As soon as you see a white flash at the screen, it means they're lying and you have to quickly move your cursor to their face.
If you are successful, you'll get the truth. If not, Grimorie will say he missed something. You can always try again if you fail.
Moving on, go to the right to the Can Game Stall. And you'll see the Little Girl from before. She'll tell you how to get into the Fun House. But we'll get to that later.
First, at the Can Game Stall, click on the BIG SPACE which means behind the counter. Then, click the GREEN MARKER. Click the WINDOW to get a note.
Note: BIG SPACE and WINDOW are for notes purposes. They won't appear in the Clues panel.
Move to the right, Outside the Hall Of Mirrors. Click on the WINDOW for another Note. Click the OIL at the bottom left corner of the door. And the obvious RED NOSE on the floor. Talk to Ricky and ask questions.
Move to Inside the Hall of Mirrors
Click on the BROKEN MIRROR, the BROKEN SHARDS and the MARKS ON FLOOR for clues, and the BLOOD for notes.
Go back outside and click somewhere behind Ricky to get to The Big Wheel
Just talk to Pete and ask questions.
After that, just click the fence to the right to get to the Food Court.
Inspect the bin and move things away by clicking and dragging them out of the bin. You will find a WIRE CUTTER
Talk to Jerry you'll get another ECI.
After that, move to the Toilet behind.
Click the DRAWING and the WRITING
Move back out and now click the right side to go to Fairground Office.
Click WARDROBE, WIRE, PEN POT and CALENDER.
Talk to Coils and ask all the questions. After that, ask him about the CALENDER. You'll get another ECI.
Now for the final area. You can use your map to go to the Outside the Fun House.
Click on the Small Opening on the left of the door and drag the wood pieces away.
Click on WINDOW for another note. Check the File Binder and move all the notes on the left to find a "TO DO" LIST. Click the Mirror to get the MURDER WEAPON and the RAG. You have now completed your Clues panel.
Now, backtracking and getting information. Use the RED NOSE and ask Charles about it. ECI. Talk to Charles again to get his final question.
Go to the Hoop Game Stall and talk to Mandy for her final question as well.
Talk to Ricky for his final question and for the ECI.
Ask Pete about the WIRE CUTTERS for an ECI.
Congratulations. If you check your Profile list, you would see that the suspects have been pointed out. All the rest have been ruled out as Innocent. Go back to the Car Park for the final part of the game. The last part is the interrogation. First, you have to pick the Suspect. Which is pretty obvious.(Check Profile List) You can use your own deduction skills, or the answers below. But it should be fairly easy if you read the conversations.
Suspect: Pete Nubhat
Murder Weapon: Large Glass Shard
Interrogation Answers:
1) So he would be called in to fix it...
2) In the Toilet Cubicle
3) To frame Charles Ringer
4) He oiled the door before he went in
5) Pete Wiped up more oil to create the smears
6) All of the above
After the long game, you get to see dancing characters.
About the Characters
Grimorie - you, the detective
Officer James - Officer-in-charge, talk to him when you found the suspect.
Hugh Everton - Victim. Nobody likes him, does lousy job.
Charles Ringer - Clown, short-temper
Mandy Ferrier - Hoop Game Stall clerk. Uncle is Pete Nubhat.
Ricky Warrer - Entertainer. Wears bear suit, argues with Charles alot.
Pete Nubhat - Mechanic. Doesn't like Charles Ringer. Niece is Mandy Ferrier.
Jerry Spears - Cleaner. Youngest staff, discovered Hugh's body.
Gary Coils - Fairground Manager. Usually last one behind to check Fairgrounds before going home.
Clues List
1st Row: (Left to right)
1) Old Toys <Hoop Game Stall>
2) Books <Hoop Game Stall>
3) Green Marker <Can Game Stall>
4) "To Do" List <Fun House Office>
5) Murder Weapon <Fun House Office>
6) Rag <Fun House Office>
2nd Row: (Left to right)
1) Red Nose <Outside the Hall of Mirrors>
2) Oil <Outside the Hall of Mirrors>
3) Marks On Floor <Inside the Hall of Mirrors>
4) Broken Mirror <Inside the Hall of Mirrors>
5) Broken Shards <Inside the Hall of Mirrors>
6) Wire Cutters <Food Court>
3rd Row: (Left to right)
1) Drawing <Toilet>
2) Writing <Toilet>
3) Cut Wire <Fairground Office>
4) Pen Pot <Fairground Office>
5) Calender <Fairground Office>
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