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Aquaria: Flash Adventure Game
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DONT READ IF YOU DONT WANT TO KNOW!!!
Second keypad thing.
Go back into the windowed hallway. At some point, it will give you arrows to turn right and left. Turn right. Above the bubble, you see some marks, click on them. Make note of the markings.
Turn left again, and head further down the hall. Ahead and to your right you see an empty pedestal. Click it, and click it again. You should see some markings on the pedestal that bear some resemblance to the last set of markings. Make note of them.
Head further down the hall till you come to a room. Turn left, open the door, and head down this hall.
In the second room you come to, there is a red orb to your right. To your left is some kind of panel. Make note of the symbols on the right side of the panel.
Turn right. You will come to a keypad. I don't want to give it all away, but I'll say this: each key on the keypad represents a digit from 1 to 9. Based on the notes you've made, you probably can figure out which symbol corresponds with which digit. Also, based on the markings you've observed, you can probably figure out what the code is. Enter it, and press the large button on the bottom. If you've done it right, there should be some colors flashing, and when you look up, there will be a pulsating green thing above it.
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Remember the symbols in the power room? Each symbol powers a certain number of stripes? Note which symbols powers how many stripes.
You will have at least 5 symbols figured out by now. If you go to the panel in front of the red orb, you will see the symbols (plus a few others) next to each level. The first symbols represents the level 1 (one), the second represents number 2, and so on. You should have figured 7 out of 9 numbers. Do you have the dots inscribed in the glass corridor? Do you have the dots inscribed in the missing orb platform? Get them. They represent the sequence of numbers to start the green orb.
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