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It`s a haunted car thta transforms into a demonic Toad!
WHAT IS THE FIGURE ORDER?!
IT`S DRIVING ME MAD!
I WANT BACON!!
and 666 IS THE SIGH OF THE DEVIL!
Where do you find the remote?
EDIT:FOund the remote!
Last edited by 2 Tails; 11-18-2007, 15:37:57.
Reason: help and Other
Here is a walkthrough of Part 2 for all those who requested one.
Turn right, go up the steps, and go into the door at the top of the steps.
The rooms here are going to be numbered according to the map below.
Room 1:
In room one take the statue in the corner of the room and go through the door on the left.
In the next room hit the left most piano key to start a mini-game. The answers are below:
Q1 A. Song of Hopping Ham
Q2 A. Maruike Ondo
Q3 B. Chitta WP38
Q4 B. Hokahoka and Me
Q5 A. Song of Kapabo
Take the key that appears on the stool and use it on the door on the left.
In the next room take the statue in the corner of the room.
Leave room one and proceed to room 2
Room 2
Click the desk and open all the drawers. Take the doll out of the bottom drawer and the remote from the middle drawer. On top of the desk is a note that says "Call Damien". This will be a clue to remember for later.
Go through the door on the left. The yellow book "Maruike-Machi" is a clue for later in the game. Just keep it in mind for now.
Use the remote on the center of the bookcase and it will move back revealing a door. Go through that door.
Take the statue in the next room and leave room 2. Proceed to room 3 now.
Room 3
Drag the two dresses on the middle rack to the right rack. Proceed through the door.
Take the statue in the next room and leave room 3. Proceed to room 4 now.
Room 4
Take the statue in the corner of the room. Ignore the creature in the mousehole for now. Go through the door on the left.
Click on the mirror. Two pictures will appear side-by-side. Your job now is to find the difference in the pictures by clicking on the one on the right. The solutions are below:
Picture 1
1. The mans eyes are different
2. The boy isn't holding the chess piece in his hand
3. The top left window is different
Picture 2
1. The mans hair has a blue spot
2. The man has a freckle on his cheek
3. The black pawn is missing on the right hand side.
Picture 3
1. The middle planes propeller is in a different position
2. The top left corner cloud is missing
3. There is a line missing on the bomb of the bottom-most plane
Picture 4
1. The top left spot of blood isn't dripping
2. The bottom right spot of blood has a shorter drip.
3. There is a black line through one of the drips on the middle spot of blood
Picture 5
1. The white rook (piece that looks like a castle) on the left side has been replaced with a white king
2. The boy is frowning
3. The top of the boy's hair is different
The door will now open. Go through the door and take the statue. You can now leave room four and proceed to room five.
Room 5
Remember the clue "Call Damien"? Pick up the phone and dial "666". A crack will appear in the wall. You cannot do anything with the crack right now, so go through the door on the left.
Take the statue. Now leave room five and proceed to room six.
Room 6
Click on the chair on the middle. You haven't found all the clues you need for some of the questions, but we will go ahead and do this now.
Q1 A. Maruike-machi (from the book in the library)
Q2 B. Kapabo (He is a character from a past game)
Q3 A. Crying
Q4 B. AYD (The creature in the mousehole gives you this answer, we haven't done that yet though)
Q5 A. Hoping Ham's Thriller (Duh)
Q6 C.
Go through the door straight ahead and take the statue in the next room
Return to the previous room and go though the door on the right.
Drag away the bedsheet and take the statue underneath.
Leave room six and proceed to room seven.
Room 7
Open the washing machine and take the statue inside.
Go through the door on the right.
Zoom in on the bathtup and take the drain stopper. Place that stopper in the black hole in the wall. Go back to the previous room.
Go through the left door and take the rope and the statue. Leave room seven and exit all the way out to the top of the stairs.
Top of the stairs
Go left twice and go through the door.
Room 8
Go through the right door.
Take the chef outfits then zoom in on the refrigerators.
Open the upperleft door and take all the sunflower seeds.
Open the upperright door and take the frozen banana and Hamendaz.
Open the bottom right door and take the statue.
I'm not sure that this next step is necessary, but I am including it for the sake of completeness. Exit the room and there will be a short cutscene. Click the food on the table. Click the sunflower seeds, the top of the icecream twice, then the sunflower seeds again.
Once you eat the sunflower seeds you can leave room 8. (the door on the left comes into play later)
Room 9
Attach the rope you picked up to the pulley. Now click on the wheel.
Take the statue and leave the room.
Room 10
Click the bottom right corner of the picture and take the leaf.
Click the chair on the left closest to the hammies. When it zooms in click the corner of the tablecloth and take the statue.
Exit to the top of the stairs again.
Room 4
This isn't necessary at this point, but I thought I would include it anyway. Give the leaf to the creature in the mousehole. He gives you a clue for the game you played earlier.
Room 5
Use the banana on the crack until a door appears. Go through the door and take the statue.
We are now ready to start getting rid o f the statues. I will put them below in order by room number.
Statues:
Use the correct statues on the letters written on the wall.
Room 1
At entrance: Black B = Black Bishop (statue in black robe)
Room after piano: Black P = Black Pawn (statue with black hair)
Room 2
At entrance: White P = White Pawn (statue with white hair)
After using remote on bookshelf: White R = White Rook (white Castle statue)
Room on right after using remote: White K = White King (statue with crown and white mustache)
Room 3
In second room: White N = White Knight (white horse statue)
Room 4
None
Room 5
Room straight ahead of entrance: White B = White Bishop (statue in white robe)
Room left of entrance: Black Q = Black Queen (statue of woman in black wearing crown)
Room 6
Entrace: Black P = Black Pawn (statue with black hair)
Room to right of entrance: Black N = Black Knight (black horse statue)
Room straight ahead of entrance: Black R = Black Rook (black castle statue)
Room 7
Entrance/Laundry Room: Black P = Black Pawn (statue with black hair)
Room Right of Entrace: Black K = Black King (statue with crown and black mustache)
Room 8
Entrance/Kitchen: Black N = Black Knight (black horse statue)
Room 9
Entrance: Black B = Black Bishop (statue in black robe)
Room 10
Entrance: White Q = White Queen (statue of woman in white wearing crown)
Final Puzzle:
Once all the statues have been used go downstairs, go in the door to the right and take the gold key.
Go to the center door on the first floor and use the gold key. Once you enter you will be scared out of the room. Now go to Room 8 and take the left door out of the kitchen. The mouse will give you courage balls so you can enter the room you were scared out of earlier.
Go back to the door of the room you were scared out of. Use the courage balls on the hammies and open the door with the gold key again. If you want to win the chess game on your own there is a creature in the left door that will give you hints. If not the solution is below:
To win the chess game move the white queen from A3 to F3.
After the cut scene zoom in on the childs gravestone. Click on the word "is" on his epitaph and it will change to "was".
You are now done the game. Congratulations.
I CANT do episode 1?? got some items out of the locker room, but cant see them?!?! and now i just click everywhere and NOTHING happens!!!
Not impressed! PLEASE HELP?!?!
When the Power of Love overcomes the Love for Power, the world will know Peace--Jimi Hendrix
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