Ice Cube Bear

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Mistery
    Super Moderator
    • Dec 2005
    • 61730

    #1

    Ice Cube Bear

    (physics based puzzle)

    Click on the cracked ice blocks to remove them and on platforms to reactivate them. Do whatever is necessary to bring the ice cube bears into the water.

    Play Here

    Please use spoilers to give hints:
    [spoiler=Title Here]Enter text here...[/spoiler]

    Please do not post a video walkthrough for 7 days.
  • GODSEND!
    Junior User
    • Sep 2006
    • 34

    #2
    Great game but I keep on having to refresh the page, the physics engine keeps failing for me. I.E. I remove a block to allow other blocks to fall and they stay hanging in mid air. Everything works okay after a page refresh but 5 refreshes to get to level 8 is a bit infuriating. Shame really as I was enjoying it.
    Last edited by GODSEND!; 04-08-2010, 22:07:16. Reason: Removing sig,

    Comment

    • Crimsonthread
      Veteran
      • Dec 2006
      • 6669

      #3
      I'm having the same problem.
      sigpic

      Comment

      • Silverfoot
        Junior User
        • Mar 2008
        • 48

        #4
        Me three. I'm using firefox just FYI.

        Comment

        • donaud
          gud speler
          • Oct 2006
          • 6207

          #5
          I tried IE and FF... same problem.

          Good game, hope it gets fixed.

          Comment

          • Thunderdolly
            complete idiot
            • Oct 2007
            • 39

            #6
            Wouldn't be such a bad game if it wasn't for not only having to keep refreshing the page, but also once this problem seems to sort itself out then the game itself starts to run really really really slow, but the timer ticks away quite happily at a normal pace(where's the physics behind that?) so your time's up before you've hardly got under way!

            Comment

            • Chocbubbles
              O for Awesome!
              • Aug 2007
              • 7348

              #7
              it's working fine for me now so the problem might of been fixed.
              sigpic

              Comment

              • Crimsonthread
                Veteran
                • Dec 2006
                • 6669

                #8
                Works for me, too.... but I'm sensing a bug on 8?
                sigpic

                Comment

                Working...