Originally posted by sum1
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Dwarf Complete V.1
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Originally posted by Mazzyerm im really stuck =( I've moved the two metal boxes in front the chest in the maze but i cant seem to get any where near it =( can any one help please!
Originally posted by jjbeanwhat do i do with that stone head thingy, when i go in it it just says f1, hepl!!!!Last edited by OneBun; 03-18-2007, 19:25:30. Reason: please follow forum rules & use the edit button & not post 2 times in a row.i am.....
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Revised Walkthrough, Page 1
I revised the walkthrough once I figured out the stone house.
Here goes - Part I.
1. Get WEAPON ICON #1 by walking on it; this clears the gate at bottom of screen.
2. Pick up WEAPON ICON #2 @ top right; clearing the right gate
3. Pick up WEAPON ICON #3 @ bottom center, exit the cell from the lower left (where there are no shadows)
4. Continue across to lower right of the room where there are no shadows to enter into the lower left cell of the next screen which contains four cells; pick up MOON #1.
5. Exit this cell the way you came, and go back into the four-celled room through the gate on the right. Go down the stairs.
6. Go up to the book. Note there are four tools you can get by finding certain "treasures". Go back up the stairs.
7. Go left two rooms. To pick up WEAPON ICON #4 in center of room you must approach it directly from the top. Otherwise, you will fall through holes in the floor which are positioned in a diamond shape around WEAPON ICON #4. (I clear out the entire diamond shape so I know where it is for future reference, but that is a personal preference.)
8. Note WEAPON ICON #5 in the lower right cell of the lower-level room you fall into. You will need to fall into that room by finding the weak spot in the lower right corner of the room above it (where the "diamond" is). Picking up WEAPON ICON #5 clears the cell gate to allow you access to the stairs.
9. Once you've collected WEAPON ICONS #4 and #5, get back into the "diamond" room, and go into the opening on the upper right.
10. You will note that the screen is separated in half - you are in the lower part of the right cell. Walk on the square brown trigger in the center of this. This illuminates a pattern indicating the number assigned to each of the white squares that surround the brass key in the area left cell of the room. (i.e. - one circle = #1, two circles = #2, etc.)
11. Leave this cell the way you came and then enter the left cell with the key and white stones through the "diamond" room. Walk on each white square in order from 1 to 8, as indicated by the pattern on the right. (If you mess up, exit the room and re-enter it to reset the puzzle). If done correctly, the pedestal vibrates and lowers to ground level.
12. Pick up the key by walking on it. This key will open all of the "Brass" (pale brown) locks and treasure chests. To use it, stand in front of the object and click on the key icon in your control panel on the bottom.
13. Go up and open the brass lock. Pick up WEAPON ICON #6, clearing the gate to your left.
14. Go left and open up the treasure chest on the far left of the screen; you will collect THE BAG.
15. Go back into the "diamond room" and descend into the room below. Unlock the brass lock in the upper left cell and the treasure chest; you will collect THE STICK.
16. Go back up and out the way you came to the second room (hereforth called the "tricky cell room", as it contains the cell in the lower center with the shadows). Unlock the brass lock on the lower right. Do NOT go in at this time.
17. Go into the four celled room. Unlock the lower right cell, pick up WEAPON ICON #7, clearing the gate on the right side of the screen.
18. Go into the room on the right. Enter the "greek key maze" by going down and finding the area without the shadows.
19. Pick up WEAPON ICON #8, clearing the gate on the bottom of the screen. Pick up the second WEAPON ICON #9, clearing the gate on the top of the screen.
20. Exit the maze where you entered it, and go up to the next screen. By standing on the brown square, you activate the cannon. Time it so you remove the pedestals from the WEAPON ICONS #10 and #11 and the treasure chest. WEAPON ICON #10 (on the left) opens the upper left gate; WEAPON ICON #11 (on the right) opens the gate in the upper middle gate. The treasure chest contains THE GRAY STONE.
21. There is a second cannon behind the gate on the upper right of this room. It requires manipulation using two separate brown square switches. The first is located through the upper middle gate of the current room. The button in here turns the cannon 90 degrees in a clockwise direction. Go in there and depress the button twice in a row.
22. To get to the second button, go back into the room containing Cannon #1 and go up through the upper left gate. Collect WEAPON ICON #12 from behind the torch, clearing the gate to your left.
23. Go through the gate on your left, and collect WEAPON ICON #13 in the upper left quadrant of the room, clearing the gate on the right side. Avoid the white vortex.
24. Go into the right gate and depress the button once.
25. Go back out into the room with the vortex and enter it. This takes you to the book room.
26. Stand in front of the book. You will see that you have all the requirements to collect THE MAGNET. You collect THE MAGNET by clicking on the red button in the book.
27. Exit the book room and go back into the room with Cannon #1.
28. Stand on the side of gully directly across from the iron box. Click on your magnet icon to draw the box towards you and into the gully, creating a bridge.
29. As you enter the room, the cannon should be facing to the west/left, tilted up so that you can see its mouth. Press the switch and a cannonball should arc over the wall.
30. Go back into Cannon Room #1, go into the upper middle room and click the button once (turning the cannon north/up).
31. Go back into the room with Cannon #2. Fire the cannon at the hovering MOON #2 - the cannonball will destroy the floating platform and the moon will fall. Collect MOON #2.
32. Exit the room and re-enter it to rearm the cannon. Shoot another cannonball to the north.
33. Exit the room with Cannon #2 and work your way back to the room with the vortex. You will note that WEAPON ICON #14 is now on the ground - you destroyed the pedestal with the first, westward shot of Cannon #2. Pick up WEAPON ICON #14, clearing the gate in the upper right corner.
34. Go north/up into the next screen, but NOT into the newly cleared gate.
35. You will see WEAPON ICONS #15 and #16 across a gully that is backed by an iron plate. Use your magnet to pull you safely across the gully.
36. Collect WEAPON ICON #15 (the lower one) to clear the lower gate; collect WEAPON ICON #16 (the upper one) to clear the gate in the lower right cell.
37. Go down and enter the newly cleared cell in the lower right and go into the next room.
38. You will note WEAPON ICON #17 and WEAPON ICON #18 on iron box pedestals. Push WEAPON ICON #17 into the hole beneath the gap in the wall. The pedestal will fall and you can collect WEAPON ICON #17, clearing the gate on the lower left side of the screen.
39. Note the hole in the ground near WEAPON ICON #18. This is where the cannonball hit on your second northern shot from Cannon #2. Push WEAPON ICON #18 over this hole.
40. Go back to Cannon #2 and fire another shot to the north. This will knock the WEAPON ICON #18 off the pedestal.
41. Go back and collect WEAPON ICON #18, clearing the gate on the upper left side of the screen.
Last edited by Chasmosaur; 03-18-2007, 20:29:29.
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Revised Walkthrough Page 2
Part II of the walkthrough
42. Go and enter the newly cleared room on the upper left side and unlock the treasure chest, collecting THE BONE.
43. Go down and use the white vortex to take you to the book room. You can now collect THE PICKAXE.
44. Work your way back to where you just picked up the bone, but instead go knock down the sandpile and pick up MOON #3.
45. Go back down into the room with the Greek Key Maze, enter the maze through the bottom and go through the lower gate.
46. You must collect WEAPON ICONS #19 and #20 on the "ice rink". The one on the lower right you can do without moving the iron boxes, and opens the upper left gate.
47. To collect WEAPON ICON #19, enter through the top of the maze above the right iron box. Turn left into the single brown box. Turn down into the box above WEAPON ICON #20. Turn left into the iron box on the upper left. Turn down into the iron box on the bottom of the rink. Turn left to pick up WEAPON ICON #19, clearing the gate on the upper left of the screen.
48. Now you have to move the iron boxes to collect WEAPON ICON #20. First, move the box at the bottom center by standing in the gap at the lower right of the rink - activate the magnet and pull it towards the lower right of the rink. Move the box on the upper right by standing in the right-most gap of the bottom border, activating your magnet, pulling it down. (There should only be two spaces separating the two blocks you just moved.) Finally, move the top left box by standing in the upper left gap and pulling the box up towards you.
49. To collect WEAPON ICON #20, enter the maze from the gap at the top of the left side of the rink and go left until you are blocked by the last iron box you moved. Go down where you are blocked by the border. Go right, where you are blocked by the box. Go up to pick up WEAPON ICON #20, opening the gate on the lower left side of the room.
50. Exit the rink and go into the room on the lower left - note the dark room and unlit torch.
51. Exit and go up and into the room on the upper left, pick up WEAPON ICON #21, clearing a gate that you cannot see at this time.
52. Exit this room and go back through the four-celled room, "tricky cell" room and "diamond" room to the cell that contained the number code that helped you get the brass key. You can now knock down the sand pile and pick up MOON #4.
53. Go back down into the "diamond" room and knock down the sand pile on the left.
54. You are now entering a room full of sandpiles. Clear a path and collect WEAPON ICON #22, clearing the gate on the bottom. Clear a path to the treasure box and collect THE BLUE LEAF.
55. Clear a path directly above the treasure chest to the top row of the sandpiles. The top sandpile hides MOON #5.
56. Clear a path to the room at the bottom. THIS IS A TIMED MAZE. The idea is to lower the blue, red and purple stones at the bottom in time for the cannon to clear the gate to the lower left cell. You start the timer when you depress the brown switch just below the entry.
57a. To beat the timer (it takes practice!) - first push the iron block just to the right of the timer switch down into the gully.
57b. Go down, turn right, and use the magnet to pull the iron box just below the purple box into the hole, making a bridge. Go up and stand on the purple button.
57c. Go back until the sandpiles stop you and turn south. Use the magnet to pull the iron box on the other side of the gully into the hole.
57d. Go across, turn right, knock down the pile with your pickaxe and stand on the red button.
57e. Go back the way you came, and knock down the sandpile on your left. Go up and over the small iron box, turn north, and attract the iron box into the gully.
57f. Get across the gully using your magnet on the iron plate on the north side of the maze. Turn and stand on the blue button.
58. Clear your way down to the lower left cell. Stand on the green button (lowering the green stone at the top). Pick up WEAPON ICON #23, clearing the gate at the upper right of the screen. Open the treasure box, collecting THE RED POTION.
(Note that whenever you exit this room, the maze will always reset itself, but once you stand on the green button the green stone will stay down)
59. Exit the room the way you came (you can't use the room to the left yet so don't bother).
60. Head back to the book room and collect FIRE.
61. Go back through the room with Cannon #1 into the room with the white vortex. Go left one more room and down the stairs.
62. Light the torch next to you. Note you have three other torches to light, all with three different access points.
63. Work your way back to the "tricky cell" room (the white vortex helps here).
64. Go back up into the starting room. Destroy the arrow icons with your pick. Under the top arrow is a button - this will create a stream gully around the "Complete" sign. Under the lower arrow is a set of stairs.
65. Go down the hidden stairs. Turn north and pull the magnet towards you so you can collect WEAPON ICON #24, clearing the gate on the upper left corner of the screen.
66. Go and clear the sandpiles at the bottom of the screen, revealing a vortex. Do not take the vortex, but go back up the stairs.
67. Go back down into the "tricky cell" room and down the lower left passageway.
68. Go down the passageway and collect WEAPON ICONS #25 and #26, which open the two passageways that block your turnaround. The gate on your right should be open - this was opened from collecting WEAPON ICON #21 at step 51 (in the room adjacent to the ice rink).
69. Go down the stairs, knock down the sandpiles and collect WEAPON ICON #27, clearing the gate on the left side of the screen.
70. Before you enter the maze, pull the iron box in the upper right corner down so that it is even with the gap in the wall - you will be using it to fill the hole in the gap.
71. Now we come through a section where you have to go back and forth through the levels to get to where you want to go. Most of the time, you will only have one option as to which staircase you can take, but you will need to do/note a few things to get the things you need from this maze.
72a. On the upper level (the one with the down stairs), the set of stairs that appear to be blocked by the lower left torch are actually accessible - you need to go behind the torch.
72b. As noted in Step 70, you need to pull the iron box you moved from the upper right corner into the gap in the maze; you will do so by standing to its left and pulling it towards you.
72c. Picking up WEAPON ICON #28 on the lower level clears the gate at the top of the screen for the lower level.
72d. To reach the sandpile on the lower level, you must fall through a hole on the upper level. This hole is located in the lower left part of the maze (go left from the iron block in the bottom center of the screen, go up one and then left one).
72e. The iron block in the same section as the "hole" on the upper level must be pushed from the left to the right (basically blocking you in with the stairs). You will later pull this block with the magnet while standing on the stairs to the north, filling the hole.
72f. You will need to pull the iron box on the middle left side of the upper floor (kinda beneath the WEAPON ICON with the rabbit ears), into the hole to its right.
72f. To get to the treasure, you will first have to do all the things I've noted above. To remove the iron blocks that block access to that cell, you need to pull them south. Pull the first one into the hole, pull the second one on top of it. If you have made the necessary repairs, you will be able to work your way back to the treasure box, containing THE MAP.
72g. Make sure you use the warp before you go - this will take you to the small island that is part of "the big room". Pick up WEAPON ICON #29, clearing a gate that allows you access a button at the lower right of the screen. You get back by knocking down the sand piles and revealing a vortex which brings you back to the lower-level maze access room (with the sandpiles and stairs).
73. You can't reach the WEAPON ICON with the bunny ears yet. But before you leave...
74. ....go back into the lower-level maze room, but go up into the room on the upper right (this assumes you have pulled the iron box into the hole making you your bridge).
75. Pick up WEAPON ICON #30, clearing the gate on the upper left.
76. Go into the room through the upper left - you are now in the alleyway next to the room accessed by the hidden stairs. Go up into the next room.
77. You can now light the torch in the LOWER LEFT TORCH of the 4-torch room.
78. Work your way back through the maze rooms back up to the "tricky cell" room.
79. Go back down through the greek key maze, past the ice rink and to the room on the lower left that was dark. Light the torch.
80. Work your way carefully through the maze of vortexes and pick up WEAPON ICON #31, clearing the gate at the top of the room.
81. Each of the vortexes in the room take you to the room just above, which is the four-celled room. Each individual vortex takes you to the same geographic position in the four-celled room.
82. Work your way over to the vortex on the far upper left, this will transport you to the closed cell containing WEAPON ICON #32. Pick up the WEAPON ICON #32 and clear the gate to the cell.
Last edited by Chasmosaur; 03-18-2007, 20:37:13.
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Revised Walkthrough, Page 3
Final part of the Walkthrough
83. Work your way back to the "big room", so we can finish lighting the the other torches.
84. Go left and up until you find yourself in the same screen where you picked up WEAPON ICON #29 on the small island.
85. Go and press the button in the inverted-u cell that WEAPON ICON #29 cleared. This undams the lake.
86. Go down one room and burn the tree to get WEAPON ICON #33, clearing the gate in the cell at the bottom right of the screen, allowing you access to the brown button.
87. Go and press the button, giving yourself bridges across the stream.
88. Cross the bridge and clear the sandpiles across the top of the box containing the big brown lump (more on that in a minute).
89. The sandpile on the far left covers a weak-spot/hole. Fall through it to light the UPPER LEFT TORCH.
90. Press the button to give yourself a bridge to the main part of the room.
91. Go back up the stairs and back into the square with the big brown lump. The lump is actually a clenched fist (the "thumb" is the hump on the left side, the other four lumps are the knuckles). Move the iron box in front of what would be the "index finger" (There should be two empty spaces between the iron box and the left wall of the square).
92. Empty the box and go up and left to the screen with WEAPON ICON #34, a set of nine sandpiles, the end of the railroad track, and another gated cell containing a vortex.
93. Collect WEAPON ICON #34 in the middle of the room, opening the gate to the cell containing the vortex.
94. Go down to the sandpiles and clear away the one in the center to expose a button. Press the button to extend the stream.
95. Go up and enter the vortex. You can now light UPPER RIGHT TORCH. The pedestal should vibrate and lower. Exit through the vortex and return to where you left.
96. While you were gone, the extended stream grew a tree and WEAPON ICON #35 is on top of it. Burn the tree to lower the icon to ground level. Collect WEAPON ICON #35 to clear the gate to the railroad tracks.
97. Ride the tracks to pick up WEAPON ICONS #36 and #37. WEAPON ICON #36 opens the gate to the room below; WEAPON ICON #37 opens the gate at the bottom of the screen.
98. Press the button at the end of the tracks - this gives you additional bridges to the stone house and other areas.
99. Work your way over to the stone house and enter it through the "mouth". Once you just get inside the door, go left twice, up once, and left. This will take you to the stairs to level 2. On level 2 go down twice, right 6 times (you'll see yourself cross in front of the "eyes"), and up twice to reach the roof.
100. Press the button on the roof. You will be shown that the "fist" will "flick" the iron box through the wall at the bottom of the screen, allowing water to run south.
101. Reverse the directions in Step 99 and exit the house.
102. When you exit the house, go right and across the bridges. Go down the stairs and pick up your gold key!
103. Go back upstairs and left to the room below the second half of the railroad. Go through the lower gate into the "smiley face" room.
103. Using your key, open the two gold gates. On the lower left, expose the vortex under the sandpile; on the lower right, collect MOON #7 under the sandpile.
104. The vortex on the lower left goes to the room above you, the vortex on the right goes to the room hidden underneath the starting room (with the other "Complete" sign).
105. Using your magnet, some pushing and the vortex on the left, get the iron box from the lower left to the vortex on the RIGHT. Follow the box through.
106. Push the box into the hole - you can now get into the room on the right.
107. Go into the room and pick up MOON #8.
108. Go back into the room on your left and use the vortex to go back to the smiley face room
109. Work your way back to the "tricky cell" room and unlock the gold gate on the lower left.
110. Go through the passageway and pick up WEAPON ICON #38 (the rabbit ears from the maze), clearing the gate to your left.
111. Go left into the darkened room and light the torch on the far left (This is the room on the right side of the colored-block maze).
112. Use your magnet to pull yourself over the gap and pick up WEAPON ICON #39, opening the gate at the top of the screen.
113. Use the iron box as a bridge and exit through the top of the screen - you are now in the "diamond" room.
114. Go back to the four-celled room, open the upper right cell, knock down the sandpile and pick up MOON #9.
115. Go back to the starting room. The gully you created in Step 64 should now be filled with water after the wall was broken by the "fist" flicking the iron box through the wall. This will have grown two trees, one with MOON #10, one with WEAPON ICON #40.
116. Burn the foliage to the right of the COMPLETE sign, exposing a gold key hole. Use the key and swap the downstairs "Complete" sign (which is metal) for upstairs "Complete" sign.
117. Use the magnet on the metal sign to cross the gully. Burn the tree on the right and collect MOON #10. Burn the tree on the left and collect WEAPON ICON #40, clearing the gate on the right side of the room.
118. After you collect WEAPON ICON #40, you will get a screen that states GAME CLEAR. Be patient - after several seconds, you get a message telling you the game is not actually complete. All the weapons then merge into the BLUE GEM. Click on the BLUE GEM to collect it. (Note - it seems to be working better now, but twice yesterday my screen hung here and didn't show the message. Grrrr.)
119. After clicking on the BLUE GEM, you are brought back to the final screen. Use your magnet on the down arrow to pull yourself back across the gully.
120. Go back down to the book room and collect the PURPLE GEM.
121. Go back up to the starting room, and go to the room on the right.
122. Enter the spaceship and click on the PURPLE GEM. You're finished!
Last edited by Chasmosaur; 03-18-2007, 20:43:59.
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Hi! Can anyone help?
I'm missing 2 items (the 5th and last ones on the status menu). I need one more moon, as well as the blue thing.
I can't get into the room to the right of the very first room in the game (C3). And I can't get the item in the room in the basement (D2).
Can anyone please help? This is driving me crazy. I managed to do everything so far on my own but I'm giving up now!
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Originally posted by snoopyHi! Can anyone help?
I'm missing 2 items (the 5th and last ones on the status menu). I need one more moon, as well as the blue thing.
I can't get into the room to the right of the very first room in the game (C3). And I can't get the item in the room in the basement (D2).
Can anyone please help? This is driving me crazy. I managed to do everything so far on my own but I'm giving up now!i am.....
official karcat for the loony bin!
bat cat mateys:george147, escapegirl, darknight ,
mystery, Becky, onebun, lilliput , lili, jenni, electrogirl, mitty and doglover!jcatlz101if youwant to be my matey just talk to me
oh and....
clicking spoilers is fun
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