Really enjoyed this one and it left me wanting even more levels. Forum hints were much appreciated for levels 2 and 3. Don't know if a multi-scene grow game has been done before, but it was my first encounter of this type and it gave the grow concept additional depth and suspense.
The game's built-in pause between adding the last item and executing the attack was the perfect development choice. Ability to reset individual levels without going all the way back to the beginning, plus plenty of opportunities to skip cut scenes (if desired), are also thoughtful ways to reduce unneccessary frustration.
Not sure if the timer on adding items is really required or integral; for me, it didn't add or detract from gameplay. Noticed a few times where I grew an item to more levels than the x/x figure stated was possible, i.e. 2 grows out of 1 possible. Don't know if this was by design, but the level was not successful when this happened so I just reset and tried again.
Kudos to the developer for a job well done; hope there's more fun to come.
The game's built-in pause between adding the last item and executing the attack was the perfect development choice. Ability to reset individual levels without going all the way back to the beginning, plus plenty of opportunities to skip cut scenes (if desired), are also thoughtful ways to reduce unneccessary frustration.
Not sure if the timer on adding items is really required or integral; for me, it didn't add or detract from gameplay. Noticed a few times where I grew an item to more levels than the x/x figure stated was possible, i.e. 2 grows out of 1 possible. Don't know if this was by design, but the level was not successful when this happened so I just reset and tried again.
Kudos to the developer for a job well done; hope there's more fun to come.
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