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  • Gotmail Games

    Escape The Hair Salon

    This walkthrough was originally posted by an unregistered member.

    1. Get broken comb from metal cart to the left of start screen.
    2. Get blue key from the second chair in the row
    3. Get cell phone attachment from behind dispenser thing.
    4. Get cell phone off of the third chair.
    5. Get business card from trash can.
    6. Get remote from on top of books by cash register.
    7. Grab mouse from behind the laptop then look at the mouse and click around it until you get the batteries.
    8. Then select the remote and trun it over and insert the batteries.
    9. Then attach the attachment from step 3 to the cell phone.
    10. You will get a message.
    11. Then click on the cell phone again to receive a second message.
    12. Turn on the laptop(small grey button near top right corner)
    13. Click the escape message and then click on the empty box on the laptop screen.
    14. Click the bottom left hand icon on the screen. A message will appear.
    15. Then click on the number area of the cash register and enter the numbers that appeared on the last message(81.01.5002)
    16. Then open the tray with the blue key. Take the silver key.
    17. Go over by the two chairs and on the wall there is an air conditioner. Use the remote on it.
    18. Select the large message and use the broken comb on it to reveal a message. This will make another message appear in the object box.
    19. then go to the door at the end of the hall behind the cash register and use the silver key to get in.
    20. Get the broken mirror piece from the second chairs wash basin.
    21. Then click on the floor to get the head.
    22. Then go to the first basin and click around it to get the hair dryer.
    23. Go over to the windows and plug the hair dryer into the plug to reveal a message on the window.
    24. After that look at the image on the broken piece of mirror and go to the location that it shows(between the second and third chair). select it and click on the mirror by the second chair. A message will appear.
    25. Now click on each message and they will combine to make one.
    26. Now click "about item" for the head then click it a few times to get a razorblade.
    27. Use the razorblade on the back of the third chair to get a key.
    28. Finally go to the glass doors and use the key to escape.
    Cℓĭck Here to pℓαγ "Tђє First Door"
    tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




    "We don't stop playing games because we grow old,
    we grow old because we stop playing games"
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  • #2
    The Bar

    Originally posted by Onebun


    1.In the beginning it is fuzzy as you find yourself at a bar. The first click will send you away to the ?sitting area bar? ( I will call it by this name so ya won?t get confused about what "bar" I?m talking about)...and faces you towards the windows.
    2. Look at the diary (already in your inventory?click ?about items? to see it), and take note of the DATE.
    (Note: in the English version there is no diary in your inventory) Date - 1972
    3. You will see a red book, (click it for the heck of it??Papa? ?what the heck???) zoom in to the left of this book, and pick up the white coaster.
    4. Keep going left of this area and go to the table covered w/ a white cloth?there is nothing on this table for you but there is something at the left end of the ?sitting area bar?? a cell phone... take it.
    5. Go to the bar you found yourself at when you "came to" (woke up at ...at the beginning of game), and go left again so that you are looking up at stools at the bar.
    6.Click up and get the hidden glass behind the brown bottles on the counter, and the ice pick in the middle of the counter here.
    7.Go right and get a napkin from under some bottles.
    8. If ya zoom out on the left side of the bar ya can see a blender in the back... take it.
    9.While you are there, click on the fourth bottle on the bottom shelf (yellowish color). and take it.
    10. At the very end of the left side of the bar is a black freezer? click on it and get the ice.
    11. Go left to the locked cabinet? and click right side of the scene you are in?it will send you beside the freezer? where you will find the briefcase and another bottle.
    12.Go back to the locked cabinet: take the corkscrew... and look below underneath the cabinet and get the lighter.
    13. Go to inventory and use the "about items" to look at the lighter (click the large view of the lighter 2X ). and get a ring.
    14. Click on inventory and use "about items" to see a large view of the blender.
    15. Put the cup of lime juice in the blender (note if it comments on it being enough)
    16. Add some rum from the bottle you got on the shelf behind the bar. (enough?) You may have to add some more of these ingredients into the blender?
    17. Eventually?You make a perfect daiquiri. It says..."makes me want to read one of papa's books." Hmmm?where did ya see the word ?papa? before...
    18. Go to the red book by the window and pick it up to get a key from under it for the locked cabinet.
    19. Go ahead and open the cabinet and get a green box.
    20. Open briefcase to get a card (combination is in the diary I gave you the hint in #2).
    21. Go to the chairs in the next scene on the right side of the book and zoom in? see any #?s in the reflection of the window????
    22. Click the card in your menu and click on the window? the holes in the card will then show the #?s.
    23. Click on the coaster in your inventory and then the "about items." to zoomed in on it. It should turn over and display an url.
    24. Click on the cell phone and then the ?about items,? in the inventory and click on the screen of the phone.
    25. While viewing the phone?click on the card (you just put the window #?s on) and then click in the box where the password goes. It works!!!
    26. Click on coaster with url and click in url box on the phone. Wow ya got that too!!!
    27. Pick any drink ya want?as I learned?ya get a different ending for each.
    XYZ the right ending??? (sends ya to the ?hair salon? the next game by the makers of this game).
    White lady: sad.
    Margarita: ...sad.
    Sidecar= soooo, so, very sad.

    28. Go to the view of the martini glass you first saw when ya "came to" (woke up) at the beginning of the game.
    29. Click on the ice pick and click around the table and a white circle should appear on the bar.
    30. Place empty glass on the white spot.
    31. Click on light (with the shadow of the corkscrew).
    32. Click on the corkscrew and ?about items,? in your inventory and click on it a couple more times until you get a 2nd ring.
    33. Now to end it?look at the block of ice ("about items" in your inventory) you got. It has melted and a 3rd ring has appeared!
    34. Take the napkin (?about items,? in your inventory) and put the rings on it.
    35. Look at the green box you got from the locked cabinet. (Help??? Combination: 9999).
    That's the key to the door!!! The End! ?according to which you chose!!!
    Last edited by Eternal Becky; 04-05-2008, 20:09:11.
    Cℓĭck Here to pℓαγ "Tђє First Door"
    tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




    "We don't stop playing games because we grow old,
    we grow old because we stop playing games"
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    • #3
      Il Destino

      Originally posted by Onebun
      1. Go to the chairs and tables scene and get red thing by the chair on left and ashtray off table.
      2. Click to view Ashtray?note it says that the ash covers something.
      3. Go left to the desk. And take the magazine leave in your menu for now.
      4. Continue left by the desk and dump ashtray in trash?then view and read code.
      5. Go upstairs? then look down the stairs and get the yellow object on stairs.
      6. Upstairs get the phone and examine it?clicking 2 times?to get a blue memory card.
      7. Open the right drawer to get a black light.
      8. Use ashtray code on the blue tool box?get screwdriver and another blue shape.
      9. Go back to the top of the stairs and switch off the light.
      10. click once on the dark light? look left and click on what is glowing? take note of the horoscope symbols.
      11. Turn light back on and go down stairs
      12. Go behind desk? Put blue memory card in the card holder by the PC.
      13. Turn on PC and enter the horoscope symbols you found into the PC?.press enter
      14. Pick up the toy car from this scene?.take back blue chip.
      15. Click on the toy car to view, and click again to get bottom view? use the screwdriver to unscrew the bottom to get a golden key.
      15. Keep going to the desk until you are in front of the trash and continue left.
      16. Continue left?get a green object from the clock on the wall.
      17. Click on magazine. A page is marked. You have ?GOOWO?? but you need the rest of the word look only at the jpg where the magazine is circled? ON THE WEB PAGE?gives the rest of the letters GOOWORLD.jpg? you only need the last 3 missing letters.
      18. Under the clock is a safe?enter "RLD" in caps into the safe? and use the gold key in the slot to open safe to get another key.
      19. Go left. Again to see a glass-like puzzle? Put all the colored shapes into the right slots.
      20. Insert the blue card. It will say ?OK? and turn off the lasers around the car.
      Take the key ya got from the safe and get in car?..OUTTA HERE!!!!!!!!!!!!
      Cℓĭck Here to pℓαγ "Tђє First Door"
      tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




      "We don't stop playing games because we grow old,
      we grow old because we stop playing games"
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      • #4
        Il Destino R


        Originally posted by Eternal Becky

        ~Move to the left and climb the stairs.
        ~Click on the dome of the stairs and get the red piece.
        ~When you climb the stairs you will see a cabinet.
        ~Click on the left side of the cabinet and get the extension gripper.
        ~Select the extension gripper in your inventory and click on the top left of the cabinet. Get the card reader case.
        ~Select the extension gripper again and click on the top right of the cabinet. Get the battery.
        ~Get the flash light from the top right drawer of the cabinet.
        ~Climb down the stairs.
        ~Now go to the screen of the table and chairs.
        ~Get the ash tray from the left table.
        ~Click on the left handle of the main door and get the yellow piece.
        ~Click on the blue book that is on the counter.
        ~When the book is open click on the folded part that is on the top right and get the mobile.
        ~Move inside the counter and get the yellow car from the left chair.
        ~Empty the ash tray in the dustbin which is near the counter.
        ~Click on the clock that is on the wall. Now click the extension gripper and get the green piece from the clock.
        ~Go back upstairs. There is a light switch on the right side of the wall. Turn off the lights.
        ~Now click the ashtray and click about item. Use the flash light and get the code.
        ~Use this code on the box that is on the cabinet.
        ~Get the screwdriver and the blue piece from the box.
        ~Turn off the light again.
        ~Turn left and use the flash light on the floor of the balcony. You will see some symbols. But if you look more carefully you will see some letters.
        Tip By Onebun ~ If you were to draw a rectangle around the edges of the shapes, then you would find the letters between the shapes in the negative space. If you struggle, try drawing it on a piece of paper and frame in the shapes, then color in the shapes.

        ~Keep that in mind as we need to use that on the laptop.
        ~Turn on the light. Climb down the stairs.
        ~Click on the toy car in your inventory and use the screwdriver on it. It will open. Click on the car a few times and the key will fall.
        ~Go back to the table and the chair. You can move the top left chair.
        ~You will see a switchboard. Put the charger in the switch board and then put the mobile. Come out of the screen and then the charging will be done. Get the mobile back.
        ~Now click the mobile in your inventory and click about item. He will send a message to his father. Close the mobile and click on it again. You will get a mail.
        ~Play the game. Just keep in mind which numbers the yellow cars are in. ~Write down those four numbers somewhere. We will need that code for the safe that is on the wall below the clock. You can play the car game again just in case if you missed the number, where the yellow car was in.
        ~Once you have noted down the numbers use that code on the safe which is on the wall. Click enter and use the key we got from the toy car. The safe will open.
        ~Get the car keys from top of the box and the red mobile which is inside the box.
        ~Click on the red mobile in your inventory and get the card reader from the side of the mobile.
        ~Combine the card reader and the card readers case.
        ~Come out of the screen and get a closer view of the laptop.
        ~Use the card reader on the lap top.
        ~Turn on the laptop.
        ~Click on the key that is on the laptop screen. Here you will need to punch in the letters that you saw in the symbol on the balconys floor.
        ~Click enter. Click menu and then exit.
        ~Get the card reader back.
        ~Now go to the big shutter door. Use the four pieces and then use the card reader there.
        ~Use the car keys on the left side of the door.
        THE END
        Cℓĭck Here to pℓαγ "Tђє First Door"
        tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




        "We don't stop playing games because we grow old,
        we grow old because we stop playing games"
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        • #5
          The Privacy

          Originally posted by Eternal Becky

          I have given the directions like go right and go left, so that it will be easier to find the computers as there are many computers.
          1 ~ As soon as the game starts. Click on the right computer.
          2 ~ Click on the monitor and get the black mobile.
          3 ~ Click on the left computer. Click on the keyboard and get the blue keycard.
          4 ~ Go left three times and click on the leftmost computer.
          5 ~ Click on the CD tray of the computer and get the yellow keycard. Click on the pen stand and get an antenna. Click on the right computer. Click under the desk and get the card with wires ( Not exactly sure what it is called)
          6 ~ Go right once then go forward.
          7 ~ Go right again.Click on the left computer, click on the UPS. Take the unicorn statue. Click underneath the desk and get a blue mobile.
          8 ~ Go right once. Click on the lock. Use the yellow keycard on the lock. The fingerprint scanning will start. Click on OPEN.
          9 ~ The door is open now. Go inside. Now there are three computers in this room. Go right once. Click on the computer then click on the keyboard.
          10 ~ The keyboard will move. Get the laserpen.
          11 ~ Go right once. Click on the screen of the computer. Click on the warning that appears on the screen. You will see a wire puzzle. Finish it and you will get a ID. Take a look at the picture given below. It says what you have to do to connect the wires.
          [ATTACH]593[/ATTACH]
          ~ Once done click on. The ID will be in your inventory.
          12 ~ Now select the black mobile and attach the antenna to it. You will now have a wiretap finder.
          13 ~ There are three things which are the Wiretaps
          A ~ The fountain pen which is near the keyboard of the computer next to the stairs.
          B ~ The telephone on the desk
          C ~ The clock.

          14 ~ Select the Wiretap finder in your inventory then click on the fountain pen. You will get the Wiretap. Select the wiretap finder again then click on the telephone, you will get another wiretap. Select the wiretap finder again and click on the clock. You will get the third wire tap. Now select the wiretap finder and you will see the Password on it. It will be in your inventory.
          15 ~ Once you have found the Id and the password use them on the left computer near the stairs. It will ask you if you want to cancel the monitoring. Click yes. Now you can go upstairs.
          16 ~ There is a lock on the door. Use the blue keycard on the panel. Then insert the blue phone in it and press enter. Get the phone back. The door is open. Go inside.
          17 ~ There is just one computer in this room. Click on it. Then click on the top of UPS and get the black item ( not sure what it is) .Use the black item on the card with wires, and use the blue mobile on the black item..
          18 ~ Now click on the screen. You have to find the three differences. These screens are from the previous games.
          Click start and then after the count down click on the following
          For Escape the hair salon
          The rack, the dustbin, the plank near the bottom chair
          For The Bar
          The blender, the leftmost wine glass, the left side of the bars counter
          For Destino ( car )
          The excaust, the chair (left of the car), bottom of the stairs.
          19 ~ You will get a password once you are done. Now go to the locked door. Use the combined mobile/and card on the lock of the door. Input the four digit password that you got. The door will open.
          20 ~ Walk till the end of the hallway. You will see a cross on the floor. Place the unicorn on it.
          21 ~ Go back once, and go right. You will see a light switch. Turn off the lights.
          22 ~ Go back to the unicorn statue. Use the laser pen on the end of unicorns shadow. Get the red mobile.
          23 ~ Turn the lights on and return to the door, use the blue mobile and the password again to open the door.
          24 ~ Disconnect the blue mobile, select the mobile then about items and click on the left side of the mobile. It will open, get the memory card.
          25 ~ Use the memory card on the red mobile.
          26 ~ Go downstairs and click on the mechanical eye that is above the rotating doors.
          27 ~ Select the red mobile then about items and click on the screen, click on the mail and a key code will generate. Now use the red mobile on the eye.
          28 ~ Don't go through the rotating doors.
          29 ~ Go to the door that is under the stairs.
          30 ~ Use the red mobile on the lock next to the exit. Don't take the mobile back. Open the door. Enjoy the END.

          Picture taken from: http://forum.zevzek.org/index.php?showtopic=40128&st=45
          Last edited by Eternal Becky; 06-16-2006, 17:36:09.
          Cℓĭck Here to pℓαγ "Tђє First Door"
          tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




          "We don't stop playing games because we grow old,
          we grow old because we stop playing games"
          sigpic

          Comment


          • #6
            One-Off

            Originally posted by Eternal Becky


            ~ Click on the front tyre twice and get the battery.
            ~ Come out of the screen and go right. Click on the yellow tool box and get the lighter.
            ~ There is a engine near the pile of tyres. Click on it and get the yellow mobile that is behind the engine.
            ~ Go right again and click on the left chair. Once you have a closer look of the chair, click on it so that it will move forward. You will see a mirror under the shelf leaning on the wall. Get that. There is a silver key near the CD player. Get that too.
            ~ Come out of the screen and click on the Goobike magazine that is on the table. There is a key behind the laptop, get it.
            ~ Come out of the screen and go right. Click on the fridge to open it and get the hook.
            ~ Click behind the fridge and get the suitcase.
            ~ Click on the dustbin that is on the right. Click again to move it and get the DVD that is under it.
            ~ Click on the suitcase, then about item and use the golden key on it. Get the radio controller.
            ~ Now go to the screen where there is the pile of tyres. You will see something blue behind it but you can't reach it.
            ~ Click on the radio controller then the blue thing.
            ~ Come out of the screen and go to the screen of the bike. Click on the back tyre twice. You will see the toy bike. Get it.
            ~ Come out of the screen. Click on the bike. You will see a hook on the wall. Click on it. Put the hook in your inventory to the right side.Then put the mirror on the hooks.
            ~ Go to the laptop. Put the DVD on the right side of the laptop and the battery on the left side.
            ~ Now put the yellow mobile on the wire that is on the right of the laptop.
            ~ Turn on the laptop. Let the process complete. Once complete, click on "TRANSPORT" then click on Yes. Click on menu then exit.
            ~ Come out of the screen and go to the door and click on Post. Get the mail.
            ~ Now click on the lighter in your inventory. Click on it twice to turn it on.
            ~ Now open the mail you got. Click on the lighter and then again on the mail. You will see a four digit code. Write it down somewhere. The code changes for every game.
            ~ Use the code from the paper on the front tyre lock.
            ~ Click on the toy bike, then about item. Click on the back tyre thrice. Now click on the radio controller and then again on the tyre. Another 4 digit code will appear. Write down this one as well.
            ~ Use this code on the lock of the back tyre.
            ~ Click on the handle of the bike three times. Use the silver key on it.
            ~ Now click on the fuel tank of the bike so that the bike will move a little further. Click on the mirror.
            ~ Write down the code you see on the mirror on a paper.
            ~ Now click on the front tyre of the bike twice. Click on the floor right under the tyre.
            ~ You will see the other half of the code.
            ~ The bottom arrow indicates that it is the bottom part of the code and the top arrow indicates that it is the top part of the code.
            ~ Combine the two half codes you have and you will get another 4 digit number.
            ~ Use this code on the locked door and come out of the screen and click on the door.
            ~ You are out.
            Cℓĭck Here to pℓαγ "Tђє First Door"
            tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




            "We don't stop playing games because we grow old,
            we grow old because we stop playing games"
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            • #7
              One-Off R

              Originally written by Eternal Becky


              ~ Go right and click on the bottom shelf.
              ~ Click on the white bottle and then move the cans one by one and get the hammer.
              ~ Come out of the screen and click on the helmet that is on the top shelf. Hit the helmet with the hammer. Something will fall down.
              ~ Now click on the helmet again and the red cans to move them. Click on the left flap of the cardboard box. Get the suitcase/Attachecase.
              ~ Something fell down from the helmet so pick it up from the floor, it is beside the tyre. It is the bike key. (Not the mark which is on the trap door).
              ~ Click on the bike. Use the key on the seat of the bike to open the cover. Get the screwdriver.
              ~ Now use the key in the ignition and click on the right handle so that the bike will move a little forward and something will drop again (Note the mark which is on the seat of the bike)
              ~ Go behind the back tyre and get another key.
              ~ Come out of the screen and click on the dustbin. Click on it a few times until it is in the air. Then use the hammer under the dustbin and get the memo.
              ~ Come out of the screen and go left. Plug the wire in the switch board to turn on the power of the fridge.
              ~ Now use the key that dropped from the bike to open the fridge.
              ~ Get the tuna can which is near the bottles (Note the mark which is inside the fridge.)
              ~ There is a red tool box on the top shelf, rightmost corner. Open that with the screwdriver (Note the mark which is inside the tool box)
              ~ Get the chocolate bar.
              ~ Click on the tuna can and then about item. Click on it again to turn it around. There is a strange marking behind the can. Put the melting chocolate bar on the can. Then keep the combined item in the fridge so that the bar will get hard.
              ~ Get the can out of the fridge again and remove the hard chocolate. You will see a code.
              ~ Now you need to combine the code from the can and the memo and get a four digit number. This code will open the siutcase.
              ~ Remember that the code changes for every game. I have given an example of how to combine the two codes below. You can combine the codes by drawing them on a paper.
              ~ Open the suitcase and get the switch box.
              ~ Go to the screen of the bike. Move the bike forward to see a wire hanging to the right of the bike, Attach the switch box to the wire.
              ~ Come out of the screen. Click on the front tyre of the bike.
              ~ A screen shot is given below so that you will know the exact location. Click on the location given below and you will see a switch. Turn it on.
              ~ Come out of the screen.
              ~ Click on the engine that is near the pile of tyres.
              ~ Now click above the engine to get a different view and you will see a hook.
              ~ Click on the hook so that it will get attached to the engine.
              ~ Now go back to the controller and press the button so that the crane will move the engine.
              ~ The engine will fall on the chair and reveal a puzzle. When it falls on the chair you will see something thrown behind the cardboard boxes.
              ~ Now click on the puzzle. The aim is to open all the red doors. Once you have them all opened you will see a box. Get that box.
              ~ We need to open the box now. If you look carefully the symbols on the box are the same as the ones we saw on the bike, toolbox, trapdoor and the fridge.
              ~ On the box select the symbol that is inside the fridge. Open the fridge. Click on the box and then on the symbol that is inside the fridge.
              It will says at the bottom of the screen
              "The signs match- theyre in sync"
              ~ Do the same with all four symbols.
              ~ The box will open and you will find sand in it.
              ~ Remember something that dropped behind the cardboard boxes when the red door puzzle was revealed. Get that. It is in between the two cardboard boxes. It is a remote control.
              ~ Go to the screen where the pile of tyres is and click on the remote in your inventory. Now click behind the tyres. You will see a red and a blue miniature bike turn on and come out from behind the tyres. They will go in different directions.
              ~ The blue bike is behind the fridge. Get it.
              ~ Now face the shelves and the red door puzzle and sprinkle the sand on the floor. An image is given below.
              ~ Once you sprinkle the sand on the floor. Turn on the stereo. Go back to the screen of the sand and you will see the sand vibrate. There will be a pattern of a miniature bike on the floor.
              ~ Place the blue miniature bike on the pattern then click on the remote control and then on the bike again. The bike will go out of the screen again and bump into the wall next to the dustbin and something will drop again.
              ~ Click on the dustbin and get the knife.
              ~ There are tyre marks under the front tyre of the real blue bike. Place the knife on the marks and you will see a four digit number.
              Note that this four digit number changes with every game.
              ~ Use this new code on the door of the garage. The door will open and TADA...you will at last see the One-Off R red bike.
              ~ Now in this room get the ashtray that is on the table.
              ~ You need to empty the ashtray in the dustbin that is behind the chair. Click on the chair a few times so that the dusybin can be seen.
              ~ After you empty the ashtray it will still be a little dirty. Come out of the screen. When the chair is still turned around, cut a piece of fabric from the back side of the chair and clean the ashtray with that fabric.
              ~ Turn the chair and click under the table and get the red miniature bike.
              ~ Use the keys of the blue bike on the real One-off R bike. Push it a little further and something will drop again.
              ~ Get the magnet that is stuck to the bikes silencer behind the back tyre and a rubber band that is fallen beside the front tyre.
              ~ Click on the mirror that is hanging on the middle wall. If you click on the wall you will be able to see panals. There are 8 panels altogether.
              Hit them with the hammer one by one. You will get a message that "Knock,Knock...it sounds hollow here" But after hitting one particular panal it will say "It doesn't sound hollow here"
              ~ Open that panel with the screwdriver and get the object.
              ~ Combine the object, magnet and the rubberband. You will get a slingshot.
              ~ Attach this slingshot to the red miniature bike. Put the bike on the rail. The rail is above the real red bike. And image is given below
              ~ Click on the remote then the bike. The bike will go to the opposite side of the rail. Get the bike back.
              ~ Unattach the red bike and the sling shot. Remove the ball bearings from the magnet.
              ~ There is a circuit breaker box above the chair and table.
              ~ Place the ball bearings on the rubberband of the slingshot and aim it to the circuit breaker box.
              ~ There will be a short circuit and the lights will turn off and the emergency light will turn on.
              ~ Click on the slingshot in your inventory and click about item. Click on the slingshot to bend it.
              ~ Now place the slingshot on the spotlight. Place the ashtray on the slingshot.
              ~ Watch the end
              Cℓĭck Here to pℓαγ "Tђє First Door"
              tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




              "We don't stop playing games because we grow old,
              we grow old because we stop playing games"
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              • #8
                The White Day

                Originally posted by Eternal Becky


                ~ Click on the white rose. It will take you to a screen where you will see a table with a white box on top of it. Take the white box.
                ~ Come out of the screen and go right twice. Click on the chair so that you have the view of the stairs.
                ~ Climb the stairs and go left. Once you climb the stairs, keep going further until you see the bamboo's in the pot. Click on the bamboo's and get the smallest one (Golden bamboo). You can notice that this bamboo looks different from the others.
                ~ Go back down the stairs by clicking the bottom right arrow 6 times. Go left once. You will see the bar counter.
                ~ Pick up the bag of coffee beans that is on the counter.
                ~ Read the directions for the coffee which was below the coffee beans.
                ~ Now you need to enter behind the counter. Click on the bottom arrow and then the right side of the counter. To enter behind the counter you need to click on the white spot. Take a look at the picture below.
                ~ You will see three metal tins on top of the double rack. Click on it. Click on the leftmost tin and get the coffee beans.
                ~ Click on the coffee machine area and you will see three bottles to your left. Click on the bottles one by one to move them aside and reveal a jar. Click on the jar and get the sugar cube.
                ~ Come out of the screen and click on the leftmost cabinet which is above the bottles. Open the cabinet and get the Cognac bottle.
                ~ Come out of the screen and click below the coffee machines. You will see a set of four drawers.
                ~ Get a spoon from the first drawer from top.
                ~ Get the cup and saucer from the third drawer from the top.
                ~ Close the drawer and click on the red coffee machine. It's a coffee grinder.
                ~ Click on the top jar of the coffee grinder. Lift the lid and put the coffee beans inside it.
                ~ Click on the on button to grind the beans.
                ~ Click on the black coffee machine. Open the tray. Look at the picture below to know where you need to click to open the tray.
                ~ Put the coffee in the tray. Close the tray and press the red bottuon. You need to wait for the three green lights to turn on. Once the green lights are on use the cup on the pot of coffee.
                ~ Then use the spoon on the cup, place the sugar cube on the spoon and pour the cognac on the sugar cube.
                ~ Under the counter to the left you will see a safe. Put the plug in.
                ~ Come out of the counter area.
                ~ Face the piano and go right once. You will see a brick on the wall that looks different from the others.
                ~ Take a look at the picture below.
                ~ Click on that brick and use the golden bamboo on the brick.
                ~ The bamboo will open and you will see a Silver figure. Get that. Click on the hair and you will see that it is also a lighter.
                ~ Click on the coffee cup in your inventory and then click "about item".
                ~ Light the liquor sugar cube with the lighter and get a key.
                ~ That key belongs to the piano.
                ~ Turn on the microphone which is on the left of the piano. Now use the key on the lock of the piano. Open the lid and click on the cup and then the piano. The music will start and the safe under the counter will unlock.
                ~ Go back behind the counter and open the safe. Get the red candle.
                ~ Go upstairs again.
                ~ Click on the area in the picture shown below.
                ~ You will see a silver ring candle holder. Place the red candle on the holder and light the candle with the lighter. It will activate the unicorn picture.
                ~ Come out of the screen and click on the unicorn picture. The unicorn picture is on the wall behind the candle holder.
                ~ Click on the red button once the picture has moved. It will activate the light and the light will move to the unicorn on the wall near the front door.
                ~ Go downstairs. On the stairs you will see the shadow of the unicorn.
                ~ First click on the lighter in your inventory. Click in the middle of the figure to reveal a golden hidden figure.
                ~ The hidden items so far are: A set of earrings.
                A golden figure
                A silver ring.
                ~ Click on the point of the unicorns horn. Now click where the horn is pointing at.
                ~ Place the item you got in the indentation in the stairs.
                ~ Now click on the square that is under the arrow. Take a look at the picture below.
                ~ The panal will open. Get the yellow planner. Open the planner and it will tell you it is a white day.
                ~ Go back upstairs and click on the candle holder. You will see that the red candle has mellted. Get the door key.
                ~ Come back down stairs and click on the front door. Click on the box in your inventory. Open the box and eat the cake and it will reveal the code at the bottom of the box.
                ~ Use the code on the keypad of the door. Press the red button to enter it. It will say Ok.
                ~ Use the new key on the keyhole and the door will unlock. Open the door and you are out.
                NOTE: The ending will change with every game since it depends on the hidden item you get.
                Cℓĭck Here to pℓαγ "Tђє First Door"
                tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




                "We don't stop playing games because we grow old,
                we grow old because we stop playing games"
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                • #9
                  The Scrapper

                  Originally written by Eternal Becky

                  ~ Click on the blue cylinder shape (It looks more like a barrel) object that is front of you. Click on the left side twice and get the blow torch. If you approach the right side you won't get the blow torch since you can't reach it.
                  ~ Zoom out of the screen. Go right three times.
                  ~ Next to the bike there is a cage and to the right side of the cage there are two air tanks (Red and blue).
                  ~ Click the air tanks to have a closer look at them. You need to attach the blow torch to the right side of the red tank.

                  ~ Once the blow torch is attached you need to drag it to the two bars of the cage. Hold the mouse button while the blow torch is placed on the bars. This will cut the bars. Take the flashlight.
                  ~ Go into the shipping container which is to the right of the cage. Go inside the open container. Turn on the flashlight and click on space in front of the fridge.
                  ~ You will notice that it is like a trap door. Open it and get the phone.
                  ~ Get out of the container.
                  ~ There are two containers by the door. Click under the right container. It's too dark eh!! That is because you haven't selected your flashlight. Select the flashlight and get the scrat.
                  ~ Face the tractor and click under the second container from left.
                  Look at the picture below.

                  ~ Get the crane pulley which is under the container.
                  ~ Use the scrat on the phone.
                  ~ Go to the bike screen and there is a space on the wall. Put the mobile phone in the slot.
                  Look at the picture below.

                  ~ Press "ENTER". The phone will activate and show the numbers 2 and 8 as up and down keys.
                  ~ Press the numder 8 on the keypad of the phone.
                  Watch the scene.
                  ~ Attach the crane pulley to the crane. Press 2.
                  Watch the scene.
                  Press 8 again so that the crane will come back.
                  Watch the scene
                  ~ Get back the crane pulley. The bottom blue part of the pulley opens. It is like a little safe. Open it and get the memory card.
                  ~ Go back and get the phone. Disconnect the connector and place the memory card on the left slot of the phone.
                  ~ Turn the phone on and watch the video.
                  ~ The vidoe will stop and you will notice a map. It is the same map that is under your inventory. Go to the location where the red dot is. Those who don't understand the map, you need to go behind the door of the open shipping container.
                  ~ Move the metal pieces. Take the spanner.
                  ~ Use the spanner on the reverse side of blue container by the bike. Open the top and get the silver key.
                  ~ Use the key on the tractor. Click on the ladder to go up. Then use the key.
                  Watch the footage.
                  ~ The tractor will place a ladder on the shipping container.
                  ~ Which means you have access to the other half of the room.
                  ~ Climb the new ladder until you are on the other side of the room.
                  ~ Face the two rows of the shiny blocks.
                  ~ There are two blocks facing you. Click on the left one.

                  ~ Then click the left side of the block to take a look behind the block. Since it is dark you need to use your flashlight. You will see a crowbar. Get it.
                  ~ Come out of the screen and face the blocks again. Click on the top right block.
                  Take a look at the picture below to know exactly which block you need to examine.

                  ~ Once you have a closer look at the block use the crowbar to pull the silver figure that is in front of the block. This figure resembles to the lighter that was in "The White Day."
                  ~ Get the silver figure.
                  ~ Open the figure by clicking in the middle and get a red key.
                  ~ Go back to the ladder and stop when you are on the container. Once you arrive at this point.

                  Go left and examine the corner of the container.
                  ~ It looks different huh. Well...use the crowbar on it and tada....get a blue key.
                  ~ Go back to the other side of the room and this time face the big machine that is opposite the blocks.
                  ~ There are four locks on the four corners of the machine. Use the blue key on these locks.
                  ~ The machine will open. Click on the red key and then about item. Click on top of the key and you will just have a metal stick. Now use this key in the keyhole.
                  ~ Open the brown diary which is in your inventory. Click on the picture and it will open a new page. On the new page you will see "NewYorkBeat" written below the picture. Use this as the password.
                  ~ Press "OK" then PUSH
                  ~ Watch the video
                  ~ Click the door and you are out.
                  Cℓĭck Here to pℓαγ "Tђє First Door"
                  tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




                  "We don't stop playing games because we grow old,
                  we grow old because we stop playing games"
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                  • #10
                    The Vision Museum

                    Originally written by Eternal Becky

                    ~ Get the PDA. Select the PDA. Turn it on and click enter.
                    ~ The chairs and table will go down.
                    ~ If you wish you can see ther other images before pressing enter.
                    ~ You will face a red door. Click on the door to enter.
                    ~ Click on the bottom right yellow drawer and get a red notebook.
                    ~ Click on the location given below.
                    [ATTACH]7712[/ATTACH]
                    ~ Open the cabinet and get the headphones.
                    ~ Connect the headphone to the machine.
                    ~ Click on the screen. Buy any CD-ROM and collect it from the bottom part of the machine.
                    ~ Face the screen with the yellow sofa. Click on the right sofa.
                    ~ Then click on the table to move it. Click behind the left side of the sofa and get the barcode reader.
                    ~ Look at the image below to know where does the barcode reader goes.
                    [ATTACH]7713[/ATTACH]
                    ~ Open the flap and insert the barcode reader.
                    ~ Click on the CD-ROM and open the cover. A barcode will be revealed. Use this barcode on the barcode scanner.
                    ~ The safe will open which is right under the barcode scanner.
                    ~ Open it and take the cell-phone.
                    ~ There is a similar safe on the other side of the CD machine.
                    ~ Place the cell phone in the slot. Press enter, the door will open. Take the screwdriver.
                    ~ Take the cell phone back.
                    ~ Select the screwdriver. Click on the cap to reveal a key.
                    ~ Use this key on the hatch that is on the floor near the sofa.
                    ~ Pull the lever to the left. Watch the video.
                    ~ The floor will drop.
                    ~ Keep going towards the yellow sofa that is right in the front. Two screws are still there and which is why the floor has not completely fallen.
                    ~ Use the screwdriver and watch the video as the floor completely falls.
                    ~ Zoom in to the notebook . Select the cell phone and click on the black and white image.
                    ~ Select the cell phone. Click on the screen and a URL will appear, Click OK. Click PLAY and watch the song.
                    ~ After the song is over the black and white image will appear.
                    ~ Face the screen where you found the headphones. On the left wall there is a scanner.
                    ~ Click on the cell phone and then the red dot. It will read the code. When it says Ok click enter.
                    ~ Open the compartment and take the magic hand.
                    ~ Face the sofa set and click on the top arrow.
                    ~ Use the hand to grab the hand that is attached to the wire .
                    ~ It will get attached to the hook on the floor. Open the hatch by the key and pull the lever to the right.
                    ~ Watch the video.
                    ~ The floor will move up.
                    ~ Connect the phone to the projector that is on the table.
                    ~ Turn the lights off. The swicth is on the wall near the table. Click the green button that is on the projector.
                    ~ Note the date that appears after the video. It's 04/04.
                    ~ There is a machine next to the ladder. Instert the PDA in the machine.
                    ~ Click on the buttons that is next to the PDA and press the passowrd 04/04
                    ~ Click on the "Push" button.
                    ~ The floor will go down once.
                    ~ Take the PDA.
                    ~ Click on the ladder and go down. Zoom in to view the hatch. The wire is attach to a little hand. Take it. It's an opener.
                    ~ Open the hatch and click on the lever. Use the opener on the lever and get the red bottlecap.
                    ~ Zoom in the bottlecap and flip it over. Use the screwdriver to remove what is inside.
                    ~ Flip it and note the word "Funky Town"
                    ~ Open the hatch once agiain and click on the green button of the lever.
                    ~ A safe in the wall will appear.
                    ~ It says "Look for the keyword on the web".
                    ~ Click on the red notebook. Open it and click on it. A new window will open. www.visionfactory.com/jp
                    ~ Scroll down and note the word after Drive Alive
                    Note : Drive alive might not work. Then try Vision Factory.
                    ~ Open the safe and get the gold key.
                    ~ Go back upstairs and click on the door that is behind the projector.
                    ~ Place the PDA on the door.
                    ~ Enter the password that you got from the bottle cap "funky town"
                    ~ Click enter. Insert the key and watch the end.
                    Cℓĭck Here to pℓαγ "Tђє First Door"
                    tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




                    "We don't stop playing games because we grow old,
                    we grow old because we stop playing games"
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                    • #11
                      The Shochu Bar

                      Originally written by Eternal Becky


                      ~ Click on the circle that is above the table. Click on it again and take it. It's a lemon squeezer.
                      ~ Face the table and go right. Face the right table and click on the left chair twice.
                      ~ Now click on the up arrow. Click on the lamp and the lamp will shift to the lower hook. Out of the screen.
                      ~ Go back to the middle table.
                      ~ Click on the right chair. Then click on it again to move it.
                      ~ You will see something behind the chair.
                      ~ Look at the picture below.

                      ~ Click on it. It's a key. Take it.
                      ~ Keep going left until you face the bar door.
                      ~ Notice a big vase near the door. Click on it and click on the item that is inside. Hmmm...you can't reach it though. Nevermind.
                      ~ Face the door again.

                      ~ Click on the bar counter.
                      ~ Now go behind the bar counter. Once you are inside click on the very first cabinet. Open it and there is a fridge inside.
                      ~ Open the firdge and get the jar of yoghurt. Open the box and get the lemon.
                      ~ Double click on the lemon squeezer in your inventory and squeeze the lemon. You will have lemon juice.
                      ~ Now go to the last cabinet. Open it..ohh but wait..it's locked. But you have the key eh!! Use the key on the locked fridge and get the ice cubes.
                      ~ Come out of the screen. Do you notice something different on the floor. Something like a trap door. See the image below and you will know what I am talking about.

                      ~ See that!! Click it and open it. Click on the valve to turn it. Leave only after you see the message "I have turned the valve"
                      ~ Out of the counter and back to the vase. Click behind the vase. Left side. Look at the picture below.

                      ~ The faucet will turn and the vase will be filled with water. The item will come up. It's a barspoon. take it.
                      ~ Now go to the left table and click on the left chair. You will see bamboo sticks behind the chair.
                      ~ Click on the second bamboo from the right. Take the two hidden bamboo's.
                      ~ Double click on the bamboos in your inventory. Click on the bottom part of the bamboo and you will notice that it has got dirt on it.
                      ~ You need to wash them. Click on the large block of the mable that is under the vase.
                      ~ There is water near that marble. Make sure the bamboo sticks are selected. Click on the water that is under the vase to wash the sticks. ~ Wait till you hear the sound of the water and the message "I've washed the dirt off the bamboo"
                      ~ Double click on the bamboo sticks again. Click on the bottom part. It's clean now. Get the closer look of the bottom part by clicking it. ~ Use the barspoon on the vertical rectangle of the stick. Look at the picture below to get the idea.






                      ~ You will have a pair of stilts.
                      ~ With the help of these stilts examine each drawer that is above the three tables and the bar.
                      ~ Items that you will find are: A cocktail glass and a bottle of Grenadine Syrup.
                      ~ Note that you can open only one side of the drawer at a time. To open the other side close the one that it open.
                      ~ Now face the orange cabinet that is near the bar counter. Double click the diary in your inventory and click on the flower.
                      ~ Close the diary. You will notice this flower is the vase that is in front of you. Get the flower.
                      ~ Click on the bottom drawer. Open it and get the mixing glass.
                      ~ Now click on the lock to open the top drawer.

                      Open the top drawer.
                      ~ It's a puzzle and you need to solve it.
                      This is how it should be.

                      ~ The drawer will open. Get the "White Liquor"
                      ~ There is a blue flower vase on the bar counter. Put the flower in that vase and watch the video.
                      ~ Now you need to make the Cocktail.
                      ~ Ingredients are:
                      Ice
                      30 ml White Liquor.
                      Lemon Juice.
                      Yoghurt
                      Grenadine Syrup.

                      1. Put the ice in the mixing glass.
                      2. Now select the measuring cup. Use the 15 ml side and add the White Liquor.
                      3. Select the mixing glass and add the white liquor that is in the measuring cup.
                      4. Select the measuring cup. Use the 15 ml side again and add the White Liquor.
                      5. Add this to the mixing cup.
                      6. Now put the lemon juice in the measuring cup and add it to the mixing glass.
                      7. Add the yoghurt.
                      8. Add the Grenadine Syrup.
                      9. Mix it with barspoon.
                      10. Add this to the Cocktail glass.

                      ~ Watch the end.
                      Cℓĭck Here to pℓαγ "Tђє First Door"
                      tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




                      "We don't stop playing games because we grow old,
                      we grow old because we stop playing games"
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                      • #12
                        Strawberry Tomato

                        Originally written by Eternal Becky

                        Another brilliant room escape game from Gotmail.
                        * The numbers and the letters that I have mentioned in the walkthrough were according to the way I played. They change in every game. Don't follow my numbers. Just follow the method.

                        ~ Go right and click on the cabinet.
                        ~ Click on the second drawer from top and open it. You will see different bowls. Click on them to reveal a red stone. The place of the stone changes with every game. So make sure you click on all four bowls.
                        ~ Click on the top drawer. Open the right one and get a Baobab Tree.
                        ~ Zoom out and click on the bottom most drawer. There is nothing inside these drawers. But click on the floor and you will have a back view of the cabinet.

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                        ~ There is something behind it but you can't reach it. We will come back there later.
                        ~ Zoom out and go right twice.
                        ~ Click on the pot that is near the fireplace. Click on it and it will move and you will see something hidden behind it. Click on the mouse hole and get the wooden stick.
                        ~ Use the wooden stick to get the item that is behind the cabinet. Its an Electronic Fan
                        ~ Zoom out and go left twice. You will face the blue door. Click on the blue door and you will see a trash bin on the left. Click on it and get the outlet adapter.
                        ~ Zoom out, Go right and face the two tables. Click on the right table. Click on the left chair and it will move.
                        ~ Zoom in under the table by clicking the leg of the table. You will have the view of under the table. ~ Notice something on the wall near the back leg. Click on it. It's an outlet. Try your adapter...but it won't fit. So, click on the adapter in your inventory twice.
                        ~ Keep clicking on it till you have this view of the adapter.

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                        ~ Plug in the adapter. Then the fan. Hmm... doesn' work huh? Double click on the fan. Click on the blue outer part of the fan.
                        ~ Now you can plug in the fan. Click on the button that is on the fan to turn it on. Note the letter. In my case it was P.
                        ~ Come out of the screen.
                        ~ Click on the cabinet that is besdie the fireplace. Locked?
                        ~ Use the wooden stick to open it. Get the shirt.
                        ~ Now cick on the glass cabinet and open it with the wooden stick as well. Take the glass of Gooseberry Jelly. It is in the top shelf.
                        ~ Click on the blue door again. Click on the door now. Yes, the door is locked. Use the jelly to open the door. Use the jelly on the doorknob. This might take a few tries.
                        ~ Now you are in the cellar.
                        ~ If you click on the right you will see that there is flowing water. Click where the water ends near the stairs. You will see something in the water. Grab it. It's a gray stone.
                        ~ Come out of the cellar. Go to the fire place. Click it. There is something inside but you can't see it.
                        ~ View the screen of the two tables. Click on the floor in the middle of the two table. A hole will appear.

                        [ATTACH]4801[/ATTACH]

                        ~ Double click on the wooden stick. Click on the hole of the stick. Now fit the red stone in the hole. Put the stick in the hole.
                        ~ Now click on the lower part of the stick. It might take a little while. When you click the right spot the red stone will shine and throw the light on the mirror and then to the fire place.
                        ~ Go to the fireplace. Click on it and you will get a figure of clay.
                        ~ The figure is dirty though. Why don't you wash it with water.
                        ~ Examine the statue by double clicking it. Turn it around and take a closer look at the map that is on the back. An arrow tells you where you need to place the statue.
                        ~ Come out of the cellar. Click above the glass cabinet. You will see a wooden stand and when you click on it, it says "I think something is supposed to rest on here"
                        ~ Place the statue there. The hand is pointing somewhere above the cabinet. Zoom out once and click above the caninet. Get the Sunglasses.
                        ~ Go to the table that is near the fire place. On the table there is a square box. Zoom in on the box and put the statue inside the box. The statue fits in perfectly. Zoom in the statue and note down the letter. In my case it was Y.
                        ~ Take the statue back, you still need him.
                        ~ Now move to the screen of the double doors.
                        ~ Face it like this..

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                        ~ Click on the glass beside the door.
                        ~ Select the sunglasses and click on the water. Note down the symbols.

                        Click image for larger version

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                        ~ Zoom out twice and click on the white shirt. The shirt will move. Click on the picture. You will see the symbol on the right. Click on the picture again to open it and you will get a number.
                        ~ Note down the symbol and it's number.
                        X = 4
                        ~ Zoom out twice and go right once. You will see another picture on the wall. Click it.
                        ~ Note down the symbol and it's number.
                        Square = 5
                        ~ Zoom out twice and go right once. Click on the picture that is above the stone.
                        Circle = 7
                        ~ Note down the symbol and it's number.
                        ~ Zoom out twice and go right twice. Face the cabinet. Zoom in the cabinet. And notice the picture near the cabinet.



                        ~ Click on the picture.
                        Triange = 1
                        ~ Note down the symbol and it's number.
                        ~ Zoom out thrice. Go right twice. Click on the picture to the right of the fireplace.
                        Star = 2
                        ~ Note down the symbol and it's number.
                        ~ Zoom out twice.
                        ~ Once you have all the numbers, match them according to the reflection you saw in the water and you will have a five digit code.
                        ~ Zoom out twice and go right once.
                        ~ You will see a painting below the black t-shirt. Click on it.
                        ~ Type in your 5 digit code here.

                        Square Circle, Star Triange X
                        This was my code = 57214


                        ~ It will say "Unlock". Zoom out. Hold your mouse and slide the painting down to reveal a grid.
                        ~ Doesn't it look familiar. Yes it does!! It's the room. And you have two co-ordinates as well.
                        In my case - P and Y
                        ~ Click the tile where P and Y meets and a red dot will appear. Now look for that tile in the room.
                        ~ Once you find that tile click on it and it will open. You will get a miniature house.
                        ~ Click on the door of the mini house. You need another code but the one you have won't work.
                        ~ Back to the glass window that is by the double doors. Use the sunglasses on the water and get a new sequence of symbols.



                        ~ Back to the pictures one by one. Note down the new numbers.
                        X = 6
                        Square = 8
                        Circle = 5
                        Triangle = 9
                        Star = 1

                        X Circle Triangle Star Square
                        This was my code = 65918


                        ~ Punch in the code and click on the door of the house. Get the stone.
                        ~ Now go to the cellar
                        ~ There is a stone circle in the middle of the room. Zoom in. You will see there are three holes around the stone. Place the stones there. Place the Boabab tree in the middle.
                        ~ Watch the video. The plant will go down.
                        ~ Keep zooming out and in until you see the plant grown.
                        ~ Take the left branch from the tree.
                        ~ Out of the cellar.
                        ~ Click on the lower drawer of the cabinet. You will see a hidden panel in the drawer.



                        ~ Click inside the drawer. Click on the part below the close sign. Watch the little video.
                        ~ It will say "It seems like I need to push in on both sides at once. But I need something to hold it in place."
                        ~ Zoom out. Go to the table with the plant on it.
                        ~ Click on the upper left window pane to open the window.
                        ~ Click on the branch in your inventory and then one the wooden pillar that is near the window.



                        ~ You have smeared the sap on the pillar.
                        ~ Now move around the room until you see a beetle stuck on the pillar.
                        ~ This might take a while as well.
                        ~ As soon as you see the beetle take it. It's a rhinoceros beetle. Click on it a few times to make it angry.
                        ~ Back to the panel in the drawer. Click on it and attach the beetle on the lower part.



                        ~ Now go to the other panel which is behind the terracotta pot that is near the blue door.
                        ~ Open it and get the spoon.
                        ~ Now you need to find a perfect spot to eat the dessert.
                        ~ Go to the table by the fan and click on the chair to move it. Click on the fan to move it.
                        ~ Zoom out and click the chairs seat. Click on the view. It's a beautiful sunset.
                        ~ Double click on the jelly and then eat the jelly with the spoon.
                        ~ Don't just sit there watching the view, we still gotta get out of here.
                        ~ Go back to the plant that is in the cellar. A flower has blossomed on the Baobab tree.
                        ~ Leave and come back again. The blossom will turn into a nut. Take the nut.
                        ~ Examine it and click on it to reveal a Key.
                        ~ Use the key on the double door.
                        ~ Watch the wonderful ending.
                        To be continued
                        Cℓĭck Here to pℓαγ "Tђє First Door"
                        tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




                        "We don't stop playing games because we grow old,
                        we grow old because we stop playing games"
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                        • #13
                          Bon Voyage

                          Originally written by Eternal Becky

                          Another brilliant room escape game from Gotmail.
                          * The numbers and the letters that I have mentioned in the walkthrough were according to the way I played. They change in every game. Don't follow my numbers or codes. Just follow the method and use the code that is shown for your game.

                          The game is continued from Strawberry Tomato.

                          ~ Click on the right table. Click the left chair so that it will move. Now click under the right table and get an outlet.
                          ~ Zoom out of the screen thrice. Go right.
                          ~ Click on the left bottom cabinet. Open the cabinet. Take the beetle.
                          ~ Put the beetle back. Now it will say "Open".
                          ~ Zoom out 4 times and go right 4 times. Click on the pot.
                          ~ Take the blacklight that is in the pot.
                          Note: The position of the blacklight changes with every game. If you dont find it in this pot then check the other one that is below the shelf.

                          ~ Now click on the safe that is behind the pot.
                          ~ It's open. Click on the panel that is on the back.
                          ~ Take the cell phone.
                          ~ Take back the beetle.
                          ~ Click on the cabinet that is beside the glass cabinet.
                          ~ Open the left one and get an extension cord.
                          ~ Turn to the screen with the blue double door.
                          ~ Open the door and you are out!! Umm it's not so easy.
                          ~ Once the door is open, click behind the right door.
                          ~ Get the battery looking barrel. Face the screen where there is a table with a yellow table cloth on it.
                          ~ Click on the leftmost window. Once you have a closer look of the window click it a few times. You will see something falling from the top.
                          ~ Pick up what has fallen. It's a falt screwdriver.
                          Note: To get screwdriver you need to go to the right side of the table.
                          ~ Face the double doors once again. Use the screwdriver on the right handle. You will have the handle in your inventory.
                          ~ There is a lamp under the two hanging t-shirts.
                          ~ Click on the lamp and take the bulb.
                          ~ Click on the stone that is next to the pot that is near the single blue door.
                          ~ You will see something on the stone. Use the screwdriver to get it.
                          ~ It's an ancient looking fossil.
                          Note- The place of this fossil will change with evey game. If it's not on the one that I have mentioned then check the other stones.

                          ~ Click on the stone that is on the right side of the single blue door.
                          ~ There is something behind the stone. It's a plug.
                          ~ Attach the light blub to this plug. The blub will get attached to the stone and the stone will glow.
                          ~ Zoom out of the screen and click on the light that the stone throws.
                          Note down the letter. It's "Travel I"
                          Note: The letter will change with every game.

                          ~ Double click on the battery looking barrel. Use the screwdriver on the top of it and it will open.
                          ~ There is a poloroid camera inside. Take it.
                          ~ Face the screen with the two table and click on the flashing lighthouse.
                          ~ Select the camera and then click on the lighthouse. You will take a picture. Take another picture in the same way.
                          ~ Double click on the pictures. Note down the letter and the code that is on both the pictures.
                          They were M and 88331.
                          Note: The letter will change with every game.

                          ~ Click on the picture frame that is under the hanging t-shirts.
                          ~ Enter the 5 digit code on this painting.
                          ~ It will say unlock. Slide the painting to the left to reveal a pentagon with 5 colours.
                          ~ Face the single blue door. Pick the lock with the screwdriver.
                          ~ As soon as you enter, click on the wall ahead of you.
                          ~ Select the cell phone and see the symboles on the wall.
                          Star X Square Triangle Circle

                          ~ You will notice that you can click on these symobles. But we need the right order.
                          ~ Go inside the room. You will notice that water is flowing on the right. We have to stop it.
                          ~ Click on the right side of the structure. Place the fossil in the slot.
                          Look at the picture below.
                          [ATTACH]7821[/ATTACH]

                          ~ The fossil will stop the water.
                          ~ Now click to the left side of the steps where the water ends.
                          ~ Place the door handle in the two square holes. Come out of the room.
                          ~ Face the screen in such a way that you see the double doors, the pentagon and the chairs. Click on the glass so that you will see the unicorn outside.
                          ~ Note the colour sequence of the flashing lights.
                          Red White Green Blue Yellow.
                          Note - This sequence will change with every game.
                          ~ Open the cabinet of the wine glasses.
                          ~ Click on the last empty shelf.
                          ~ There is something on the right top corner. Click it.
                          ~ Click on the colour buttons according to the sequence you have.
                          ~ Zoom out of the screen once and click on the bottom of floor of the shelf to reveal a hidden compartment.
                          ~ Take the UV paint.
                          ~ Click on the pot that is near the single door. Pour the UV paint in this pot. You will get a message "The UV paint has spilled out"
                          ~ Click on the lamp that is above the cabinets.
                          ~ It will move and you will see a light switch. Turn off the lights.
                          ~ Double click on the blacklight and turn it on.
                          ~ Now click on the floor near the pot in which you had poured the UV paint.
                          ~ Select the blacklight and move it on the floor. You will see a pentagon. It's the same as the painting.
                          Look at the image below. This was how the pentagon was when I played.

                          [ATTACH]7822[/ATTACH]

                          ~ Turn on the lights.
                          ~ Match the two pentagons and this is what you get.

                          [ATTACH]7823[/ATTACH]

                          ~ According to the pentagon.
                          Red = Square
                          Yellow = Star
                          Green = X
                          Blue = Triangle
                          White = Circle


                          The light house's light showed
                          Red White Green Blue Yellow.
                          So your sequence is:
                          Red = Square
                          White = Circle
                          Green = X
                          Blue = Triangle
                          Yellow = Star


                          ~ Go back to the other room. Click on the symbols on the wall according to the sequence given above.
                          Note: The sequence changes with every game. Follow the method I have given above to know the sequence for your game.

                          ~ Once you click all 5 symbols the well in the middle will go down to reveal a secret basement.
                          ~ Take the fossil back.
                          ~ Go down the ladder. Go right and you will face a grid.
                          ~ Place the fossil beside the grid.
                          ~ You have two letters that you found earlier. One on the wall above the stone and one on the photo. They were I and M
                          ~ Find the co-ordinate and click on the appropriate square.
                          ~ You will find yourself in a new room.
                          ~ There are three pedestals.
                          ~ Click on the right pedestal and get the laptop.
                          The place of the laptop will change with every game.
                          ~ Come out of the basement and the room.
                          ~ Face the table with the yellow table cloth. Move the top right chair.
                          ~ Click on the leg of the table. Double click on the outlet in your inventory. Click on it twice. Put the outlet in the board. Attach the extension cord.
                          ~ View the top of the table. Plug in the laptop.
                          ~ Double click on the beetle.
                          ~ Click on the face. It's a USB device.
                          ~ Put the USB device in the laptop. Click on the screen.
                          ~ Click on the beetle that is on the desktop.
                          ~ There is another gird. Click on the right arrow. Find the word. The word is "Gotmail"
                          ~ Zoom out of the laptop. Take the beetle. Close it again.
                          ~ Click on the pot that is behind the table. Click on the pot to move it. ~ Put the beetle in the mouse hole. The beetle will go inside.
                          ~ Zoom out of the screen and zoom in.
                          ~ Take the beetle. It has got a blue key. Take it.
                          ~ Face the two tables. Click on the left table top. Place the cell phone on the table. Click on the man. Note down the letters "JP".
                          ~ Use this key on the drawer that is above the cabinet where you found the beetle. Click the item that is inside the drawer.
                          ~ Combine all the codes you found to form a URL
                          travel.gotmail.jp
                          ~ Click on the red rectangle button below the triangles.
                          ~ It will say "OK". A new window will open. Scroll down and note the word "crete"
                          ~ Go to the basement. Click on the middle pedestal. Type in "crete"
                          ~ Click on the new oepening.
                          Watch the end!!
                          Cℓĭck Here to pℓαγ "Tђє First Door"
                          tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




                          "We don't stop playing games because we grow old,
                          we grow old because we stop playing games"
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                          • #14
                            JOBpico

                            Originally written by Eternal Becky

                            ~ Click on the fourth cabinet from right. Open it and get the towel.
                            ~ Face the chairs. Click on the seat of the middle chair and get the cellphone.
                            ~ In front of the chairs is a table. Click under the table (Left gap) Get the memory chip.
                            ~ Click on the red table cloth. It will move. Click on the table top and you will see the middle blue cube. Click on it.
                            ~ There is a slide puzzle on the cube.
                            ~ Play it. Once done click the puzzle. A new window will open.
                            ~ In this new window, on the top left is the image of JOBpico. Under it is a code "Got Job?"
                            ~ Enter the keyword Got Job? in the panel under the puzzle.
                            ~ Press enter and it will say OK. Open the blue cube and get the helicopter.
                            ~ Face the double door. Near the door there is an item. Look at the image below.

                            [ATTACH]7954[/ATTACH]

                            ~ It's a firehose.
                            ~ Zoom out and go left. You will see a red table with a lamp on it.
                            ~ Click on the lamp until you have a closer look.
                            ~ You will notice that there is something inside the lamp. Take it. It's a propeller.
                            ~ Open the double door and you will go to the Jacuzzi area.
                            ~ Click on the statue of the fireman.
                            ~ Click on the top right corner of the slab. Open the trap door and attach the firehose into the hole. Turn the valve.
                            ~ The water will start eventually dropping the temperature of the jacuzzi.
                            ~ Face the double door which leads to the jacuzzi. There is a small panel to the left door. It's a remote control for the roof. Raise the temperature to maximum. Wait for around 30 to 40 seconds.
                            ~ Go to the roof (through the single door.)
                            ~ Click on the icicle. If the icicle has not melted then close the door and open it again until you see something on the stalgmite. Take it. It's a golden coin.
                            ~ Click on the remote control above the stalgamite and click the green button. After it turns red, go out of the door and wait for another 30 to 40 seconds.
                            ~ Go back to the roof. Click left and move forward. Pick up the silver coin. If the snow on the roof has not melted then go back inside and come back.
                            ~ Come back to the room. Double click on the helicopter. Select the propeller and click on the helicopter to attach it.
                            ~ View the telescope.
                            ~ There is a USB cord hanging on the telescope. Take it.
                            ~ Go to the laptop that is near the chairs and attach the USB cable. Select the helicopter and click on the USB cable. They will combine.
                            ~ Double click the cell phone. Open it and click on the right to put the memory card into the cell phone. After the loading is complete, you will see the message "I can control the radio controlled helicopter with this cell phone"
                            ~ Come out of the screen and click on the helicopter. Charging is complete.
                            ~ Go back to the jacuzzi. To the left are two yellow chairs. In the middle there is a big H on the floor.
                            ~ Place the helicopter on the H mark.
                            ~ Select the cell phone and click on the helicopter.
                            ~ Watch the video. Once the video is over, you need to control the helicopter.
                            ~ Take the helicopter to the string that is hanging. It will cut the string and something will fall.
                            ~ Something has fallen in the jacuzzi. Turn to the jacuzzi and select the towel. Click on the water to enter. Take the pierced coin.
                            ~ Now you have three coins.
                            ~ Face the telescope. Put the gold coin in the coin slot.
                            ~ Click on the telescope. Look around until you find two numbers. Hold the left click of the mouse to zoom in. Note down the numbers. In my case they were 8 and 1.
                            Note that the numbers will change for every game.
                            ~ Once you find the numbers zoom out.
                            ~ Put the pierced coin. Click on the telescope.
                            ~ Find the next two numbers. 8 and 7 in my case.
                            ~ You now have the four digit code.
                            ~ The far left yellow cabinet has a code panel on it. Enter the four digit code. Click enter. Open the cabinet.
                            ~ You will find a key mold.
                            ~ Open the roof door and click on the location given below in the image
                            [ATTACH]7957[/ATTACH]
                            ~ Place the key mold in the water.
                            ~ Turn the panel on the roof back to green.
                            ~ Exit the roof and wait for about 30 tp 40 seconds.
                            ~ Go back out and take the key mold.
                            ~ In order to take the key mold your key mold should look like this
                            [ATTACH]7956[/ATTACH]
                            ~ If it does not look like the image given above then wait outside the door for a few more seconds and then go back to the roof.
                            ~ Double click on the key mold and get the key.
                            ~ Approach the main door (the one that is near the laptop)
                            ~ Click above the lock. Place the key on the key shaped mold. Click on the handle to open the door.
                            ~ You are out. Watch the end.
                            Cℓĭck Here to pℓαγ "Tђє First Door"
                            tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




                            "We don't stop playing games because we grow old,
                            we grow old because we stop playing games"
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                            • #15
                              The Daydream

                              Originally written by Eternal Becky

                              ~ Click on this [ATTACH]8268[/ATTACH] drawer to open it. Click the inside of the drawer. When you have a closer look. Close the drawer. You will see something beside the yellow drawer.
                              ~ Take it. It's a tank. Zoom out and go right.
                              ~ Click on the plate that is on the table.
                              ~ Take the display model sandwich.
                              ~ Lift the bread and you will find a memory chip under one of them.
                              ~ Lift the plate and get the video cable.
                              ~ Zoom out and click on the chair.
                              ~ Click on the top of the red chair. Take the cell phone.
                              * The place of the cell phone changes for every game. Check the other chairs if you dont find it in the red chair.
                              ~ Double click on the cell phone and put the memory card into it.
                              ~ Click on the blue drawer below the flat screen TV. You will see something beside the right side of the blue drawer.
                              ~ Click on it. Place the cell phone in the cradle. Connect the video cable.
                              ~ Click on the cell phone. Start the game. Play it.
                              ~ Click around television. When the television turns you will see a room. And on the game screen you will see a little key. Take it.
                              ~ Come out the screen and use the key on the locked yellow drawer that is under the TV.
                              ~ Take the blue robot.
                              ~ Double click on the fake sandwich. There are three Tarot cards in it. Get them.
                              ~ Face the window (window near toy box). Double click on the tarot cards and click on them. Watch the cutscene. See where the shadow of the tallest building falls.
                              ~ Click on that spot. Place the tank on that spot.
                              ~ Click on the tank. Watch the short cutscene. Open the green drawer on which the tank just fired.
                              ~ Take the red robot.
                              ~ Click on the tank again. Open the hatch and take the skeleton keyring.
                              ~ Face the table and four chairs. Click on the chain that is hanging. If you can't find it then look at the picture given below.

                              [ATTACH]8270[/ATTACH]

                              ~Attach the keyring to that chain.
                              ~ Click on the skeleton. It will throw light to a spot. Click on the spot. Take the yellow robot.
                              ~ Double click on each robot and click on them so that they transform into another shape.
                              ~ Once all three have transformed. Double click on the blue robot and select the red robot. Combine them. Double click on the yellow robot and select the combined robots. Combine all three.
                              ~ The robots will be joined together to make a digger.
                              ~ Place the digger to the right side of the toy box. Click on the digger. Watch the cutscene. Take the item it got from the toys. It's a dice.
                              ~ Examine the dice and note that there are two 5 dots sides. Click on the middle dot of the five that has it's dot a little out. The sticker will come out.
                              ~ And the phone will ring. Go to the phone.
                              ~ Take the phone. Read the e-mail. "Look at the window"
                              ~ Click on the window to see the tallest building. You will see a faint circle on the right. That circle is on the glass. Place the sticker on the faint outline.
                              ~ Watch the cutscene. Ohh UFO's
                              ~ Click on the door a few times until you see the message "something fell"
                              ~ There is a lamp beside the door. Move the lamp so that it throws the light on the wall and you see something in the shadow.
                              ~ Click on the shadow. Take the pin.
                              ~ Click on the dice and use the pin on the hole. Take the device.
                              ~ Use the pin on the right side of the device.
                              ~ It will transform into a key. Use the key on the door.
                              ~ You are out!!
                              Cℓĭck Here to pℓαγ "Tђє First Door"
                              tђє мost cђαℓℓєηgĭηg oηℓĭηє qυєst.




                              "We don't stop playing games because we grow old,
                              we grow old because we stop playing games"
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