As some of you may know, I'm working on the sequel to In Somnia.
This part will be a little longer than the first part.
75% or the artwork is done, and about 50% of the programming.
I'm now at a point where I can't decide how difficult this game should be.
Should it be just a little challenging (comparable to part 1), or should there be more difficult puzzles to solve?
You have the chance now to vote during 48 hours from now on!
UPDATE:
The game goes open beta, you can play it now. Check for more details: http://www.gamershood.com/forum/show...4&postcount=12
And for those who are curious, here a little sneak peek:

<- Click to see bigger version
This part will be a little longer than the first part.
75% or the artwork is done, and about 50% of the programming.
I'm now at a point where I can't decide how difficult this game should be.
Should it be just a little challenging (comparable to part 1), or should there be more difficult puzzles to solve?
You have the chance now to vote during 48 hours from now on!
UPDATE:
The game goes open beta, you can play it now. Check for more details: http://www.gamershood.com/forum/show...4&postcount=12
And for those who are curious, here a little sneak peek:

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