Typical, I only look at the game forums and only find these other ones after months of being at Gamershood 
So anyways, I'm planning to make a text adventure game with a little graphics, in 3 parts.
I have some ideas for the riddles already and a little graphics, and I've got the programming down.
So now what I want to hear everybody about is, what do you expect there to be in a text adventure game? What is necessary for it to be good, and what do or should all text adventure games have?
This way I can make more sure that I won't be making a complete dud
Oh, actually it will be mostly a combination between a textadventure game and room escape game, so the questions above go for room escape games too

So anyways, I'm planning to make a text adventure game with a little graphics, in 3 parts.
I have some ideas for the riddles already and a little graphics, and I've got the programming down.
So now what I want to hear everybody about is, what do you expect there to be in a text adventure game? What is necessary for it to be good, and what do or should all text adventure games have?
This way I can make more sure that I won't be making a complete dud

Oh, actually it will be mostly a combination between a textadventure game and room escape game, so the questions above go for room escape games too


In part 2, it's a sort of a regular room escape game, you made it into your house but something happens (I won't say what, it's not very exciting anyways) and you'll have one task to complete (just some boring house work basically). And in part 3, you'll go around in 7 mazes, probably somehow shaped like parts of a brain, and solve puzzles in the theme of each of the 7 intelligences, and for each of them solve a boss puzzle.
Psyche!



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