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If we all dance a little more we would look like this :kngt: :laughSMILE: :ser: :luv: :dan: :popc1: :poze: :hit: :lu: :doggie: :happydancing: :yourock: :yeahcool: P.S.><((('><')))><WORLDPEACE!!
add the kissing fish to your signature to stop the world domaniton of the evil bunny!
that was AWESOME! I had to bite back a scream when taht thing came out of the cubbyhole! lol! cant wait for the second part! i wanna know who that girl is now and why she cant ask for help without giving me cardiac arrest. ^_^
Originally posted by nota
How do I get into the house?
the key is under the mat at teh back door.
Last edited by OneBun; 03-11-2007, 22:15:28.
Reason: please follow forum rules & use the edit button & not post 2 times in a row. Also, spoilers are requires for all game hints/answers.
This game is very cool... I love these types of scary escape games! I'm not yet finished with it though becuase I had to leave my house real fast, but so far thanks for all the tips you guys have on here!
P.S.
6:55
If you want a fullWALKTHROUGH I have it for you!!
*If the events are not done in this order then you will get no cut scene at the end of chapter 1*
**You will have to restart** :-(
Welcome to the Full walkthrough of The Anamara Stone - Chapter 1!
Outside:
You start outside the gates to the Asylum, click to the right if you want to see the sign, or click forward to go towards the Asylum, go to the right, then around the house, click towards the door, then move the mouse down to see the top of a Mat, click it to reveal a key in the corner, then go through the door, go back out then click to the left, you will be looking at a wall with lots of vines on, keep clicking it till the box is totally un-covered, open it, click around on the little knobs to spark 3 fuses to light the house
Inside - Main Hall:
Once inside the house click to the left, then towards the double doors, click onto the painting, now click away, turn to the right to see a bible on the desk, click the draw under it, and take the key.
Go to the clock, turn the Big Hand to the 6 (to the bottom point) then the thin hand to the 11 (one left from the top point), this will activate a cut-scene, go to the door where the little girl was and enter the room.
Inside - Doctor ALEXANDER GRAVES Room:
Go forwards toward the door, enter it, this will trigger a cut scene.
Inside - Doctor ALEXANDER GRAVES Room - Toilet:
Turn to face the sink/basin, open the small cupboard on the wall, and take the pot in the very top-right hand corner of the cabinet, open it up then click on the pills. (Another cut-scene will be triggered)
When you re-gain your vision, get up and turn left, press on the Left tap and let it run, this will reveal a word in the mirror. Now leave.
Inside - Doctor ALEXANDER GRAVES Room:
Turn around and leave the room.
Inside - Main Hall:
Move forward into the main area, go forward again, and click the door in front of you.
Inside - Water Room:
Click around in the top left corner, you should switch on a light. Turn around to face the door, you will see a dirty coat, click right at the top of it where it is hanging and it should fall off. Click the vent, there is a piece of paper, im not too sure about what this is for exactly, all I know is that it may come in handy within the next chapter. Now leave.
Inside - Main Hall:
Go forward then turn around, go through the door closest to you.
Inside - Kitchen:
Move forwards towards the fridge, then turn to the right, click on the can, drag the can opener over the top of it and open it.
Now pick up the can and pour it into the pot.
Turn back to the fridge and click the box on top, they will fall down the back.
Open the fridge and drag a chunk of the moldy bread next the chair leg in the bottom left of the screen.
A rat will come out and knock the matches out from behind it, pick them up.
Turn back to the stove and open the draw under the pot, click on the burnt wood, open the matchbox, now drag the match towards the left side of the matchbox and let go.
Once the pot has finished bubbling, drag the ladle from the sink on the right over it, he will now drink some of the soup.
Turn back to the fridge, then turn left, click the bowl of soup on the table, now click the soup, once it has finished, click outside of the bowl.
On the shelf above it there is a Crank handle, drag this over to the right onto the small black circle under the hanging plant basket.
Move towards it. Click the handle to turn it, now click on the left, and click the handle of the shutter. Hahaha, I wonder if that made you jump? Look up the vent.
Now come back out, turn around and exit the Kitchen.
Inside - Main Hall:
Make your way to Doctor ALEXANDER GRAVES Room.
Inside - Doctor ALEXANDER GRAVES Room:
Click towards the door, then click to the right, then right again, then click towards the left, there will be a radio, click the left knob once, this will turn it on. Click the middle knob 5 times, this will make the photo frame shatter, click the photo. Then click it again, there is a code: 11-05-39.
Go to the right 3 times, there are some certificates and a photo, click the photo twice, this will reveal a safe, click onto the safe. Then click the dial, now enter the code. (Click on the left side of the dial 10 times, then on the right side 6 times, then click on the left 34 times.)
Click outside of the dial, click the Horizontal bar and open the safe.
Click the Ouija Board on the bottom shelf, keep the hand/cursor over it until it finishes by staying over "Goodbye" This will trigger a cut scene. Click outside of the Ouija Board. Now leave the room.
Inside - Main Hall:
Make your way to where there was the door to the Kitchen and the Water Room, go through the opening on the left, go up the stairs, and then click the door handle.
CONGRATULATIONS!
You completed the first Chapter of The Anamara Stone!
Also, I would like somebody to tell me if they know anything about the piece of paper you get from behind the vent.
This FAQ can be freely distributed as long as you give credit to::: (Omega-Weapon) He wrote this all by hiself.
Last edited by Adventure; 08-12-2007, 14:40:53.
Reason: Merged posts
If we all dance a little more we would look like this :kngt: :laughSMILE: :ser: :luv: :dan: :popc1: :poze: :hit: :lu: :doggie: :happydancing: :yourock: :yeahcool: P.S.><((('><')))><WORLDPEACE!!
add the kissing fish to your signature to stop the world domaniton of the evil bunny!
You have to play the game in a certain order. One must drink the soup before going to the office and using the code to unlock the safe to use the ouja board. A girl appears at the door...then you leave the room and go upstairs.
I don't understand.. I just get out of the kitchen and now i don't know what i have to do? you said use the code to unlock the safe to use ouja board, what is the code/where can i get it and where the ouja board is :/ stuck again..
Ok, i got the cofe for the safe, but where is the safe? I'm really smart
Last edited by Adventure; 08-12-2007, 14:32:26.
Reason: Merged posts. Please use your edit button. Creating more then one post in a row is NOT allowed!
umm i went into the bathroom then opened the mirror droor and took the pain pills and then the screen blacked out after a few seconds... i dont know wether that makes any difference, or if the maker wants me to punch him, or if its just to scare me (which will lead to me punching him even harder and stop playing this game)
i opened the safe looked at the ouja whatever board when the thing went on "goodbye" nothing happened... it just stayed... i thought it froze so i looked outside of the safe everything else was fine
Last edited by Mistery; 07-11-2007, 20:00:22.
Reason: PLEASE DO NOT DOUBLE/MULTIPLE POST SINCE THIS IS AGAINST THE RULES
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we." - George W. Bush
i am giving credit to Eternal becky for making this walkthrough
Outside:
You start outside the gates to the Asylum, click to the right if you want to see the sign, or click forward to go towards the Asylum, go to the right, then around the house, click towards the door, then move the mouse down to see the top of a Mat, click it to reveal a key in the corner, then go through the door, go back out then click to the left, you will be looking at a wall with lots of vines on, keep clicking it till the box is totally un-covered, open it, click around on the little knobs to spark 3 fuses to light the house
Inside - Main Hall:
Once inside the house click to the left, then towards the double doors, click onto the painting, now click away, turn to the right to see a bible on the desk, click the draw under it, and take the key.
Go to the clock, turn the Big Hand to the 6 (to the bottom point) then the thin hand to the 11 (one left from the top point), this will activate a cut-scene, go to the door where the little girl was and enter the room.
Inside - Doctor ALEXANDER GRAVES Room:
Go forwards toward the door, enter it, this will trigger a cut scene.
Inside - Doctor ALEXANDER GRAVES Room - Toilet:
Turn to face the sink/basin, open the small cupboard on the wall, and take the pot in the very top-right hand corner of the cabinet, open it up then click on the pills. (Another cut-scene will be triggered)
When you re-gain your vision, get up and turn left, press on the Left tap and let it run, this will reveal a word in the mirror. Now leave.
Inside - Doctor ALEXANDER GRAVES Room:
Turn around and leave the room.
Inside - Main Hall:
Move forward into the main area, go forward again, and click the door in front of you.
Inside - Water Room:
Click around in the top left corner, you should switch on a light. Turn around to face the door, you will see a dirty coat, click right at the top of it where it is hanging and it should fall off. Click the vent, there is a piece of paper, im not too sure about what this is for exactly, all I know is that it may come in handy within the next chapter. Now leave.
Inside - Main Hall:
Go forward then turn around, go through the door closest to you.
Inside - Kitchen:
Move forwards towards the fridge, then turn to the right, click on the can, drag the can opener over the top of it and open it.
Now pick up the can and pour it into the pot.
Turn back to the fridge and click the box on top, they will fall down the back.
Open the fridge and drag a chunk of the moldy bread next the chair leg in the bottom left of the screen.
A rat will come out and knock the matches out from behind it, pick them up.
Turn back to the stove and open the draw under the pot, click on the burnt wood, open the matchbox, now drag the match towards the left side of the matchbox and let go.
Once the pot has finished bubbling, drag the ladle from the sink on the right over it, he will now drink some of the soup.
Turn back to the fridge, then turn left, click the bowl of soup on the table, now click the soup, once it has finished, click outside of the bowl.
On the shelf above it there is a Crank handle, drag this over to the right onto the small black circle under the hanging plant basket.
Move towards it. Click the handle to turn it, now click on the left, and click the handle of the shutter. Hahaha, I wonder if that made you jump? Look up the vent.
Now come back out, turn around and exit the Kitchen.
Inside - Main Hall:
Make your way to Doctor ALEXANDER GRAVES Room.
Inside - Doctor ALEXANDER GRAVES Room:
Click towards the door, then click to the right, then right again, then click towards the left, there will be a radio, click the left knob once, this will turn it on. Click the middle knob 5 times, this will make the photo frame shatter, click the photo. Then click it again, there is a code: 11-05-39.
Go to the right 3 times, there are some certificates and a photo, click the photo twice, this will reveal a safe, click onto the safe. Then click the dial, now enter the code. (Click on the left side of the dial 10 times, then on the right side 6 times, then click on the left 34 times.)
Click outside of the dial, click the Horizontal bar and open the safe.
Click the Ouija Board on the bottom shelf, keep the hand/cursor over it until it finishes by staying over "Goodbye" This will trigger a cut scene. Click outside of the Ouija Board. Now leave the room.
Inside - Main Hall:
Make your way to where there was the door to the Kitchen and the Water Room, go through the opening on the left, go up the stairs, and then click the door handle.
"Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemys first law of Equivalent Exchange. ♠play a scary game ♠ ☺mysterys games☺
man i got most on my own but near the end i had to use the walkthrough did everything it said and then still couldn't get into the attic! there was no cut scene after i looked at the ouija board.
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